Retired Project Worker Johnnie Bowman  

Species Age Sex Str Dex End Int Edu SocUPP
Answerin 81 M 1 (-2) 1 (-2) 1 (-2) 1 (-2) 8 (0) 3 (-1)111183
Crow's feet, Truculent, Fun to be around
 
Skills
Admin 2
Art (Presentation) 0
Astrogation 2
Carouse 2
Deception 0
Drive 0
Jack-of-All-Trades 1
Language 0
Mechanic 0
Melee (Unarmed) 1
Persuade 2
Profession (Spacer/Belter) 1
Profession (Worker/Construction) 1
Profession (Freeloader/Security) 1
Science (Robotic Sciences) 0
Steward 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Entertainer Performer 01
Drifter Wanderer 01
Drifter Scavenger 35
Drifter Barbarian 01
Believer Missionary/Humanitarian Project Worker16
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Larkin Weston Enemy 0 2 3 5 Answerin (M/49)
Amalia Cheyne Ally 2 0 2 4 Answerin (F/70)
Rosa Hays Rival 6 2 4 0 Answerin (F/54)
reconciliation.
Burley Martin Contact 1 1 3 1 Happrhani (M/66)
Burley Martin gains in power and influence.
Seth Burke Ally 4 0 2 1 Answerin (M/22)
Seth Burke’s relationships have begun to affect the character.
Lucy Plundell Contact 1 2 1 4 Dynchia, Imperium (F/70)
Lucy Plundell's influence is diminished.
 
Term Age History
1 18 Became a Entertainer (Performer).
1 20 Johnnie Bowman is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
2 20 Failed to qualify for Pirate (Rogue).
2 20 Became a Drifter (Wanderer).
2 22 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
3 22 Failed to qualify for Merchant Marine (Merchant).
3 22 Switched to Drifter (Scavenger).
3 25 Birth or Death involving a family member or close friend.
3 26 Promoted to Drifter (Scavenger) rank 1.
4 26 Continued as Drifter (Scavenger).
4 28 Find valuable salvage.
4 30 Promoted to Drifter (Scavenger) rank 2.
5 30 Continued as Drifter (Scavenger).
5 32 Betrayed by a friend. One of Johnnie Bowman's Contacts or Allies betrays Johnnie Bowman, ending Johnnie Bowman's career. That Contact or Ally becomes a Rival or Enemy.
6 32 Failed to qualify for Journalist (Entertainer).
6 32 Switched to Drifter (Barbarian).
6 36 Nearly killed. Owe 35,000 for medical bills.
7 36 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
7 39 Johnnie Bowman aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
8 39 Returned to Drifter (Scavenger).
8 41 Attacked by enemies and injured.
8 41 Nearly killed. Fully recovered. Owe 20,000 for medical bills.
8 41 Gain Enemy if Johnnie Bowman don't already have one.
8 43 Promoted to Drifter (Scavenger) rank 3.
9 43 Aging Crisis. Owe 50,000 for medical bills.
9 43 Retired at age 43.
9 43 Continued as Drifter (Scavenger).
9 44 Johnnie Bowman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 44 Returned to Believer (Missionary/Humanitarian).
10 45 A notable academic consults with Johnnie Bowman about a publication or documentary he is working on. Gain a Contact in academia.
11 48 Aging Crisis. Owe 60,000 for medical bills.
11 48 Continued as Believer (Missionary/Humanitarian).
11 52 Johnnie Bowman faith is shaken.
12 52 Aging Crisis. Owe 20,000 for medical bills.
12 52 Continued as Believer (Missionary/Humanitarian).
12 53 Johnnie Bowman secretly provide religious rites for a dying leader or noble, although they do not share Johnnie Bowman's faith. Gain an Ally in the family and a Rival who disagrees with Johnnie Bowman's choice.
12 56 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 56 Aging Crisis. Owe 20,000 for medical bills.
13 56 Continued as Believer (Missionary/Humanitarian).
13 58 Johnnie Bowman faith is shaken.
14 60 Aging Crisis. Owe 40,000 for medical bills.
14 60 Continued as Believer (Missionary/Humanitarian).
14 64 Opponents of Johnnie Bowman's belief system ambush Johnnie Bowman.
14 64 Severely injured. Owe 20,000 for medical bills.
15 64 Aging Crisis. Owe 10,000 for medical bills.
15 64 Retired.
15 67 Gained a contact.
16 68 Aging Crisis. Owe 10,000 for medical bills.
16 69 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 72 Aging Crisis. Owe 20,000 for medical bills.
17 75 Good fortune.
18 76 Aging Crisis. Owe 40,000 for medical bills.
18 79 Betrayal. Convert an Ally into a Rival or Enemy.
19 80 Aging Crisis. Owe 60,000 for medical bills.
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