Retired Force Commander Johnson Lord  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 81 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 7 (0) 10 (1)11127A
Impudent
 
Skills
Admin 1
Art (Creative) 0
Athletics (Endurance) 1
Carouse 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 2
Heavy Weapons (Man Portable) 1
Leadership 2
Mechanic 1
Persuade 0
Pilot 0
Science (Social Sciences) 0
Stealth 0
Survival 1
Tactics (Military) 1
Tactics (Naval) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Ground Assault Force Commander3 / 13
Scout Explorer Scout13
Drifter Wanderer 02
Scholar Field Researcher 01
Drifter Barbarian 12
Believer Missionary/Humanitarian Junior Project Worker01
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Elizebeth Head Enemy 0 4 0 3 Suerrat (F/92)
Dewey Corney Rival 1 1 6 1 Vlazhdumecta (F/50)
Dewey Corney is in prison or otherwise trapped somewhere.
Gary Davidson Rival 1 1 3 0 Solomani, Imperium (M/49)
Theodora Fullmore Rival 1 2 3 2 Ronnin (F/31)
Marjorie Carr Contact 2 2 2 1 Kedepu (F/47)
Marjorie Carr gains in power and influence.
Millicent Magrath Contact 2 1 3 1 Suerrat (F/50)
Carolina Banks Contact 1 2 0 1 Florian (F/24)
Relationship soured.
 
Term Age History
1 18 Became a Marine (Ground Assault) with the new title Marine.
1 22 Assigned to a black ops mission.
1 22 Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal.
2 22 Continued as Marine (Ground Assault).
2 23 Display heroism in battle.
2 26 Commissioned in Marine (Ground Assault) with the new title Lieutenant.
2 26 Promoted to Marine (Ground Assault) officer rank 2 with the new title Captain.
3 26 Continued as Marine (Ground Assault).
3 28 Advanced training in a specialist field
3 30 Promoted to Marine (Ground Assault) officer rank 3 with the new title Force Commander.
4 30 Voluntarily left Ground Assault
4 30 Became a Scout (Explorer).
4 32 Johnson Lord's scout ship is one of the first on the scene to rescue the survivors of a disaster but Johnson Lord fail to help. Gain an Enemy.
4 32 Severely injured. Owe 20,000 for medical bills.
5 34 Continued as Scout (Explorer).
5 35 Spend several years jumping from world to world in Johnson Lord's scout ship.
5 38 Promoted to Scout (Explorer) rank 1 with the new title Scout.
6 38 Continued as Scout (Explorer).
6 39 Spend several years jumping from world to world in Johnson Lord's scout ship.
6 42 Forced to muster out.
7 42 Failed to qualify for Pirate (Rogue).
7 42 Became a Drifter (Wanderer).
7 43 Attacked by enemies and injured.
7 43 Injured. Fully recovered. Owe 5,000 for medical bills.
7 43 Gain Enemy if Johnson Lord don't already have one.
8 46 Continued as Drifter (Wanderer).
8 47 Johnson Lord run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 47 Became a Scholar (Field Researcher).
9 50 An expedition or voyage goes wrong, leaving Johnson Lord stranded in the wilderness.
10 50 Switched to Drifter (Barbarian).
10 51 Moved to a new world.
10 54 Promoted to Drifter (Barbarian) rank 1.
11 54 Continued as Drifter (Barbarian).
11 57 Suffer from a life-threatening illness.
12 57 Aging Crisis. Owe 20,000 for medical bills.
12 57 Retired at age 57.
12 57 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 58 Johnson Lord come into conflict with a splinter group Johnson Lord's own religion which maintains Johnson Lord's version is the wrong one. Gain 1 Rivals.
13 58 Aging Crisis. Owe 10,000 for medical bills.
13 58 Retired.
13 60 Betrayal. Convert an Ally into a Rival or Enemy.
14 62 Aging Crisis. Owe 40,000 for medical bills.
14 63 Betrayal. Convert an Ally into a Rival or Enemy.
15 66 Aging Crisis. Owe 50,000 for medical bills.
15 68 Gained a contact.
16 70 Aging Crisis. Owe 20,000 for medical bills.
16 72 Gained a contact.
17 74 Aging Crisis. Owe 60,000 for medical bills.
17 77 Gained a contact.
18 78 Aging Crisis. Owe 20,000 for medical bills.
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