Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Find an Alien Artifact. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
27 |
Spend time with an alien race. Gain a contact. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
34 |
Became a Citizen (Corporate). |
5 |
38 |
Juan King learn something Juan King should not have – a corporate secret, a political scandal – which Juan King can profit from illegally. |
5 |
38 |
Gain a criminal contact. |
5 |
38 |
Promoted to Citizen (Corporate) rank 1. |
6 |
38 |
Continued as Citizen (Corporate). |
6 |
39 |
Juan King's business expands, Juan King's corporation grows, or the colony thrives. |
7 |
42 |
Continued as Citizen (Corporate). |
7 |
46 |
A revolution, attack or other unusual event throws Juan King's life into chaos, forcing Juan King to leave the planet. |
8 |
46 |
Became a Scout (Surveyor). |
8 |
47 |
Psychologically damaged by Juan King's time in the scouts. |
9 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Retired. |
9 |
49 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
52 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
56 |
Good fortune. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
62 |
Good fortune. |
13 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
67 |
Moved to a new world. |
14 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
71 |
A new romantic starts. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
72 |
Victim of a crime. |
16 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
76 |
Moved to a new world. |
17 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |