Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Go undercover to investigate an enemy. |
1 |
20 |
Nearly killed. Owe 7,500 for medical bills. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Go undercover to investigate an enemy. |
2 |
26 |
Moved to a new world. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
29 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
29 |
Failed to qualify for Colonist (Citizen). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Scout (Explorer). |
4 |
30 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
5 |
30 |
Returned to Agent (Intelligence). |
5 |
33 |
June Watton's work ends up coming home with June Watton, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
33 |
Became a Scholar (Physician). |
6 |
35 |
June Watton's work is sabotaged by unknown parties. June Watton may salvage what June Watton can and give up. |
7 |
35 |
Failed to qualify for Courier (Scout). |
7 |
35 |
Became a Drifter (Scavenger). |
7 |
37 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
7 |
39 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
39 |
Continued as Drifter (Scavenger). |
8 |
42 |
Drafted into Merchant Marine |
8 |
43 |
Promoted to Drifter (Scavenger) rank 2. |
9 |
43 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
44 |
Make an unexpected connection outside June Watton's normal circles. Gain a Contact. |
9 |
47 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
47 |
Continued as Merchant (Merchant Marine). |
10 |
50 |
A series of bad deals and decisions force June Watton into bankruptcy. June Watton salvages what June Watton can. |
11 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
54 |
June Watton secretly provide religious rites for a dying leader or noble, although they do not share June Watton's faith. Gain an Ally in the family and a Rival who disagrees with June Watton's choice. |
12 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
54 |
Continued as Believer (Holy Warrior). |
12 |
58 |
June Watton secretly provide religious rites for a dying leader or noble, although they do not share June Watton's faith. Gain an Ally in the family and a Rival who disagrees with June Watton's choice. |
13 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
58 |
Continued as Believer (Holy Warrior). |
13 |
59 |
June Watton accepted an offer of inducements to betray June Watton's faith. Gain 560,000 in cash. |
13 |
62 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
14 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
62 |
Retired. |
14 |
65 |
Good fortune. |
15 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
73 |
Scarred. Owe 5,000 for medical bills. |
17 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
75 |
Victim of a crime. |
18 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |