Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Made lifelong friends. Gain 1 Allies. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Marine Support (Marine). |
2 |
26 |
Became a Drifter (Scavenger). |
2 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
30 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
34 |
Kirk Grant refuse to secretly provide religious rites for a dying leader or noble, because they do not share Kirk Grant's faith. |
4 |
34 |
Continued as Believer (Holy Warrior). |
4 |
35 |
Kirk Grant come into conflict with a splinter group Kirk Grant's own religion which maintains Kirk Grant's version is the wrong one. Gain 3 Rivals. |
5 |
35 |
Became a Noble (Diplomat) with the new title Intern. |
5 |
39 |
Kirk Grant manipulate and charm Kirk Grant's way through high society. Gain a Rival and an Ally. |
6 |
39 |
Continued as Noble (Diplomat). |
6 |
43 |
Become deeply involved in politics on Kirk Grant's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
7 |
43 |
Continued as Noble (Diplomat). |
7 |
45 |
Become deeply involved in politics on Kirk Grant's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
8 |
47 |
Continued as Noble (Diplomat). |
8 |
49 |
Join a conspiracy of nobles that were caught. |
8 |
49 |
Political manoeuvrings usurp Kirk Grant's position. Gain a Rival. |
8 |
51 |
Forced to muster out. |
9 |
51 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
9 |
55 |
Kirk Grant is sent to a new community or parish to preach The Word among the poor. |
9 |
55 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
10 |
55 |
Continued as Believer (Mainstream Believer). |
10 |
56 |
Kirk Grant is chosen to represent Kirk Grant's faith in a vid show or other highly public forum. |
10 |
59 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
11 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
59 |
Retired at age 59. |
11 |
59 |
Continued as Believer (Mainstream Believer). |
11 |
61 |
Kirk Grant come into conflict with a splinter group Kirk Grant's own religion which maintains Kirk Grant's version is the wrong one. Gain 1 Rivals. |
12 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
63 |
Continued as Believer (Mainstream Believer). |
12 |
67 |
Kirk Grant is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
13 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
67 |
Continued as Believer (Mainstream Believer). |
13 |
71 |
Kirk Grant refused an offer of inducements to betray Kirk Grant's faith. Gain 2 enemies. |
13 |
71 |
Forced to muster out. |
14 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
71 |
Retired. |
14 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |