Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Attempted a risky adventure and was sent to prison. |
2 |
22 |
Became a Prisoner (Fixer). |
2 |
23 |
Make friends with another inmate; gain them as a Contact. |
2 |
26 |
Promoted to Prisoner (Fixer) rank 1. |
2 |
26 |
Paroled from prison. |
3 |
26 |
Switched to Drifter (Wanderer). |
3 |
30 |
Moved to a new world. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
31 |
Lennie Mcdonalid do not know what happened to Lennie Mcdonalid. There is a gap in Lennie Mcdonalid's memory. |
5 |
31 |
Became a Scout (Explorer). |
5 |
34 |
When dealing with an alien race, Lennie Mcdonalid botch an opportunity to gather extra intelligence about them. |
5 |
34 |
Lennie Mcdonalid have no idea what happened to Lennie Mcdonalid – they found Lennie Mcdonalid's ship drifting on the fringes of friendly space. |
5 |
35 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
35 |
Continued as Scout (Explorer). |
6 |
39 |
Lennie Mcdonalid's scout ship is one of the first on the scene to rescue the survivors of a disaster but Lennie Mcdonalid fail to help. Gain an Enemy. |
6 |
39 |
Lennie Mcdonalid inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
39 |
Continued as Scout (Explorer). |
7 |
40 |
Psychologically damaged by Lennie Mcdonalid's time in the scouts. |
8 |
40 |
Switched to Drifter (Barbarian). |
8 |
44 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
44 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
44 |
Continued as Drifter (Barbarian). |
9 |
48 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
48 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
10 |
48 |
Continued as Drifter (Barbarian). |
10 |
51 |
Lennie Mcdonalid do not know what happened to Lennie Mcdonalid. There is a gap in Lennie Mcdonalid's memory. |
11 |
51 |
Became a Merchant (Broker). |
11 |
54 |
Bankrupted by a rival. Gain the other trader as a Rival. |
12 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Retired. |
12 |
55 |
Find Ancient Technology. |
13 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
70 |
Gained a contact. |
16 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
74 |
A new romantic starts. Gain an Ally. |
17 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
76 |
Good fortune. |
18 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |