Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Perform an exemplary service for the scouts. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Serve as the courier for an important message from the Imperium. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Spend several years jumping from world to world in Leonard Oakden's scout ship. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
When dealing with an alien race, Leonard Oakden botch an opportunity to gather extra intelligence about them. |
4 |
33 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Citizen (Worker). |
5 |
37 |
Leonard Oakden learn something Leonard Oakden should not have – a corporate secret, a political scandal – which Leonard Oakden can profit from illegally. |
5 |
38 |
Promoted to Citizen (Worker) rank 1. |
6 |
38 |
Voluntarily left Worker |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
40 |
Smuggle illegal items onto a planet. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Leonard Oakden's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
44 |
Became a Noble (Administrator) with the new title Assistant. |
8 |
48 |
Become deeply involved in politics on Leonard Oakden's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
9 |
48 |
Continued as Noble (Administrator). |
9 |
50 |
Leonard Oakden manipulate and charm Leonard Oakden's way through high society. Gain a Rival and an Ally. |
9 |
52 |
Forced to muster out. |
10 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Retired. |
10 |
55 |
Moved to a new world. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
60 |
Moved to a new world. |
12 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
67 |
Moved to a new world. |
14 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
72 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
76 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |