Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Spent the college years partying. |
1 |
22 |
Graduated. Gain an rival who is upset that Linwood Woods left the community. |
2 |
22 |
Failed to qualify for Courier (Scout). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
26 |
Hard times caused by a lack of interstellar trade costs Linwood Woods's job. |
3 |
26 |
Failed to qualify for Physician (Scholar). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
29 |
Linwood Woods do not know what happened to Linwood Woods. There is a gap in Linwood Woods's memory. |
4 |
29 |
Became a Citizen (Corporate). |
4 |
33 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
33 |
Became a Scout (Surveyor). |
5 |
34 |
Linwood Woods's ship is damaged, and Linwood Woods have to hitch-hike Linwood Woods's way back across the stars to the nearest scout base. |
5 |
34 |
Gain 5 Contacts. Gain 2 Enemies. |
6 |
34 |
Switched to Drifter (Wanderer). |
6 |
37 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
7 |
37 |
Became a Psion (Wild Talent). |
7 |
38 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
8 |
38 |
Returned to Drifter (Wanderer). |
8 |
42 |
Attacked by enemies and injured. |
8 |
42 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
42 |
Gain Enemy if Linwood Woods don't already have one. |
8 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
42 |
Continued as Drifter (Wanderer). |
9 |
45 |
Betrayed by a friend. One of Linwood Woods's Contacts or Allies betrays Linwood Woods, ending Linwood Woods's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
45 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
47 |
Linwood Woods come into conflict with a splinter group Linwood Woods's own religion which maintains Linwood Woods's version is the wrong one. Gain 3 Rivals. |
11 |
47 |
Returned to Psion (Wild Talent). |
11 |
49 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
12 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
49 |
Retired at age 49. |
12 |
49 |
Retired. |
12 |
52 |
Gained a contact. |
13 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
59 |
Good fortune. |
15 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
63 |
Gained a contact. |
16 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
75 |
Good fortune. |
19 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |