Retired Master Technician Lonnie Sapping  

Species Age Sex Str Dex End Int Edu SocUPP
Hanen 81 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1) 2 (-2)111752
Loves challenge
 
Skills
Advocate 1
Broker 1
Deception 1
Diplomat 1
Drive (Track) 1
Drive (Walker) 1
Drive (Wheel) 1
Electronics (Sensors) 1
Engineer (Life Support) 1
Explosives 1
Flyer (Ornithopter) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Jack-of-All-Trades 6
Mechanic 3
Medic 1
Persuade 2
Profession (Worker/Armourer) 1
Profession (Worker/Civil Engineering) 1
Profession (Worker/Religion) 1
Science (Robotic Sciences/Cybernetics) 1
Steward 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader 23
Citizen Worker Master Technician67
Drifter Wanderer 01
Scout Surveyor Scout13
Believer Missionary/Humanitarian Project Worker13
 
Name Type Affinity Enmity Power Influence Species
Neta Pandy Ally 5 0 1 2 Geonee (F/78)
Jessica Palmer Contact 1 1 1 0 Answerin (F/30)
Alphonso Wareham Enemy 0 6 1 4 Darmine (M/28)
Alphonso Wareham gains in power and influence.
Zita Barbary Contact 1 1 3 2 Hanen (F/21)
Zita Barbary is in desperate trouble and could use the character’s help.
Lella Hegan Ally 0 0 2 1 Hanen (F/74)
Relationship becomes more intense. Contact becomes an ally.
Lella Hegan is particularly unusual, such as an artificial intelligence or very alien being.
Lella Hegan gains in power.
Marion McGhee Contact 0 1 0 2 Hanen (F/33)
Marion McGhee is out of contact doing something interesting but not suspicious.
Hardy Ferguson Contact 1 0 1 5 Darmine (M/58)
Jerome Candy Contact 2 1 1 4 Zhodani, Imperium (M/25)
Jerome Candy is in desperate trouble and could use the character’s help.
Jeremiah Nagle Contact 3 1 3 4 Hanen (M/10)
Nellie Brooks Enemy 0 1 3 4 Hanen (F/13)
Nellie Brooks gains in power.
Josh Kim Enemy 0 4 0 6 Hanen (M/14)
Dennis Welter Rival 0 0 4 0 Cassilldan (M/36)
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 20 A new romantic starts. Gain an Ally.
1 22 Forced to continue current assignment.
1 22 Promoted to Merchant (Free Trader) rank 1.
2 22 Continued as Merchant (Free Trader).
2 26 Make an unexpected connection outside Lonnie Sapping's normal circles. Gain a Contact.
2 26 Promoted to Merchant (Free Trader) rank 2.
3 26 Continued as Merchant (Free Trader).
3 28 Lonnie Sapping's ship or starport is destroyed by criminals. Gain them as an Enemy.
4 28 Became a Citizen (Worker).
4 30 Advanced training in a specialist field.
4 32 Promoted to Citizen (Worker) rank 1.
5 32 Continued as Citizen (Worker).
5 36 Moved to a new world.
6 36 Continued as Citizen (Worker).
6 38 A revolution, attack or other unusual event throws Lonnie Sapping's life into chaos, forcing Lonnie Sapping to leave the planet.
6 40 Promoted to Citizen (Worker) rank 2 with the new title Technician.
7 40 Continued as Citizen (Worker).
7 42 Political upheaval strikes Lonnie Sapping's homeworld, and Lonnie Sapping is caught up in the revolution.
7 44 Promoted to Citizen (Worker) rank 3.
8 44 Continued as Citizen (Worker).
8 47 Political upheaval strikes Lonnie Sapping's homeworld, and Lonnie Sapping is caught up in the revolution.
8 48 Promoted to Citizen (Worker) rank 4 with the new title Craftsman.
9 48 Continued as Citizen (Worker).
9 50 Advanced training in a specialist field.
9 52 Promoted to Citizen (Worker) rank 5.
10 52 Continued as Citizen (Worker).
10 53 Lonnie Sapping learn something Lonnie Sapping should not have – a corporate secret, a political scandal – which Lonnie Sapping can profit from illegally.
10 56 Promoted to Citizen (Worker) rank 6 with the new title Master Technician.
11 56 Voluntarily left Worker
11 56 Became a Drifter (Wanderer).
11 58 Lonnie Sapping do not know what happened to Lonnie Sapping. There is a gap in Lonnie Sapping's memory.
12 58 Became a Scout (Surveyor).
12 61 Gained a contact.
13 62 Aging Crisis. Owe 10,000 for medical bills.
13 62 Retired at age 62.
13 62 Continued as Scout (Surveyor).
13 63 Lonnie Sapping's ship is damaged, and Lonnie Sapping have to hitch-hike Lonnie Sapping's way back across the stars to the nearest scout base.
13 63 Gain 6 Contacts. Gain 2 Enemies.
13 66 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
14 66 Aging Crisis. Owe 50,000 for medical bills.
14 66 Continued as Scout (Surveyor).
14 69 Lonnie Sapping inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
15 69 Aging Crisis. Owe 10,000 for medical bills.
15 69 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
15 72 Lonnie Sapping is chosen to represent Lonnie Sapping's faith in a vid show or other highly public forum.
16 73 Aging Crisis. Owe 50,000 for medical bills.
16 73 Continued as Believer (Missionary/Humanitarian).
16 75 Lonnie Sapping retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
16 77 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
17 77 Aging Crisis. Owe 40,000 for medical bills.
17 77 Continued as Believer (Missionary/Humanitarian).
17 78 Lonnie Sapping accepted an offer of inducements to betray Lonnie Sapping's faith. Gain 960,000 in cash.
17 81 Forced to muster out.
18 81 Aging Crisis. Owe 10,000 for medical bills.
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