Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Make an unexpected connection outside Lonnie Sapping's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
Lonnie Sapping's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
28 |
Became a Citizen (Worker). |
4 |
30 |
Advanced training in a specialist field. |
4 |
32 |
Promoted to Citizen (Worker) rank 1. |
5 |
32 |
Continued as Citizen (Worker). |
5 |
36 |
Moved to a new world. |
6 |
36 |
Continued as Citizen (Worker). |
6 |
38 |
A revolution, attack or other unusual event throws Lonnie Sapping's life into chaos, forcing Lonnie Sapping to leave the planet. |
6 |
40 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
7 |
40 |
Continued as Citizen (Worker). |
7 |
42 |
Political upheaval strikes Lonnie Sapping's homeworld, and Lonnie Sapping is caught up in the revolution. |
7 |
44 |
Promoted to Citizen (Worker) rank 3. |
8 |
44 |
Continued as Citizen (Worker). |
8 |
47 |
Political upheaval strikes Lonnie Sapping's homeworld, and Lonnie Sapping is caught up in the revolution. |
8 |
48 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
9 |
48 |
Continued as Citizen (Worker). |
9 |
50 |
Advanced training in a specialist field. |
9 |
52 |
Promoted to Citizen (Worker) rank 5. |
10 |
52 |
Continued as Citizen (Worker). |
10 |
53 |
Lonnie Sapping learn something Lonnie Sapping should not have – a corporate secret, a political scandal – which Lonnie Sapping can profit from illegally. |
10 |
56 |
Promoted to Citizen (Worker) rank 6 with the new title Master Technician. |
11 |
56 |
Voluntarily left Worker |
11 |
56 |
Became a Drifter (Wanderer). |
11 |
58 |
Lonnie Sapping do not know what happened to Lonnie Sapping. There is a gap in Lonnie Sapping's memory. |
12 |
58 |
Became a Scout (Surveyor). |
12 |
61 |
Gained a contact. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
62 |
Retired at age 62. |
13 |
62 |
Continued as Scout (Surveyor). |
13 |
63 |
Lonnie Sapping's ship is damaged, and Lonnie Sapping have to hitch-hike Lonnie Sapping's way back across the stars to the nearest scout base. |
13 |
63 |
Gain 6 Contacts. Gain 2 Enemies. |
13 |
66 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
66 |
Continued as Scout (Surveyor). |
14 |
69 |
Lonnie Sapping inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
69 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
15 |
72 |
Lonnie Sapping is chosen to represent Lonnie Sapping's faith in a vid show or other highly public forum. |
16 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
73 |
Continued as Believer (Missionary/Humanitarian). |
16 |
75 |
Lonnie Sapping retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
16 |
77 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
77 |
Continued as Believer (Missionary/Humanitarian). |
17 |
78 |
Lonnie Sapping accepted an offer of inducements to betray Lonnie Sapping's faith. Gain 960,000 in cash. |
17 |
81 |
Forced to muster out. |
18 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |