Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Attacked by enemies and injured. |
1 |
21 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
1 |
21 |
Gain Enemy if Lucas May don't already have one. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
26 |
Continued as Drifter (Barbarian). |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
32 |
Lucas May do not know what happened to Lucas May. There is a gap in Lucas May's memory. |
5 |
32 |
Became a Merchant (Free Trader). |
5 |
34 |
Make an unexpected connection outside Lucas May's normal circles. Gain a Contact. |
5 |
36 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
39 |
A good deal ensures Lucas May is living the high life for a few years. |
7 |
40 |
Voluntarily left Free Trader |
7 |
40 |
Became a Scout (Surveyor). |
7 |
41 |
Lucas May spend a great deal of time on the fringes of Charted Space. |
7 |
41 |
Gain a contact in an alien race. |
7 |
44 |
Forced to continue current assignment. |
7 |
44 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
8 |
44 |
Continued as Scout (Surveyor). |
8 |
48 |
Lucas May's scout ship is one of the first on the scene to rescue the survivors of a disaster but Lucas May fail to help. Gain an Enemy. |
8 |
48 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
9 |
48 |
Attempted to change assignments. |
9 |
48 |
Switched to Scout (Explorer) with previous rank. |
9 |
51 |
When dealing with an alien race, Lucas May botch an opportunity to gather extra intelligence about them. |
9 |
51 |
Lucas May have no idea what happened to Lucas May – they found Lucas May's ship drifting on the fringes of friendly space. |
9 |
52 |
Promoted to Scout (Explorer) rank 2. |
10 |
52 |
Continued as Scout (Explorer). |
10 |
56 |
Birth or Death involving a family member or close friend. |
10 |
56 |
Promoted to Scout (Explorer) rank 3 with the new title Senior Scout. |
11 |
56 |
Attempted to change assignments. |
11 |
56 |
Failed to qualify for Courier (Scout). |
11 |
56 |
Continued as Scout (Explorer). |
11 |
59 |
Psychologically damaged by Lucas May's time in the scouts. |
12 |
59 |
Returned to Drifter (Barbarian). |
12 |
63 |
Moved to a new world. |
12 |
63 |
Forced to muster out. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
Retired at age 63. |
13 |
63 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
66 |
Lucas May retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
67 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
Continued as Believer (Missionary/Humanitarian). |
14 |
68 |
Lucas May secretly provide religious rites for a dying leader or noble, although they do not share Lucas May's faith. Gain an Ally in the family and a Rival who disagrees with Lucas May's choice. |
15 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
71 |
Continued as Believer (Missionary/Humanitarian). |
15 |
75 |
Lucas May come into conflict with a splinter group Lucas May's own religion which maintains Lucas May's version is the wrong one. Gain 3 Rivals. |
16 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
75 |
Retired. |
16 |
79 |
A new romantic starts. Gain an Ally. |
17 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |