Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Established a network of contacts. Gain 2 contacts. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
29 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Agent (Intelligence) rank 3. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
34 |
Go undercover to investigate an enemy. |
4 |
34 |
Lum Robins spend months in the dangerous criminal underworld. |
4 |
34 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
38 |
A new romantic starts. Gain an Ally. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Engineer/Gunner (Navy). |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
42 |
Contact with Government. |
6 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
43 |
A new romantic starts. Gain an Ally. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Failed to qualify for Corporate Agent (Agent). |
8 |
46 |
Switched to Drifter (Barbarian). |
8 |
48 |
Encounter a Psionic institute. |
8 |
48 |
Tested for psionic powers |
8 |
50 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
50 |
Voluntarily left Barbarian |
9 |
50 |
Became a Scout (Surveyor). |
9 |
54 |
Lum Robins's scout ship is one of the first on the scene to rescue the survivors of a disaster but Lum Robins fail to help. Gain an Enemy. |
9 |
54 |
Lum Robins's ship is damaged, and Lum Robins have to hitch-hike Lum Robins's way back across the stars to the nearest scout base. |
9 |
54 |
Gain 5 Contacts. Gain 3 Enemies. |
10 |
54 |
Continued as Scout (Surveyor). |
10 |
56 |
Serve as the courier for an important message from the Imperium. |
11 |
58 |
Continued as Scout (Surveyor). |
11 |
60 |
Spend several years jumping from world to world in Lum Robins's scout ship. |
11 |
62 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
12 |
62 |
Continued as Scout (Surveyor). |
12 |
64 |
When dealing with an alien race, Lum Robins have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
12 |
66 |
Forced to muster out. |
13 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
66 |
Retired at age 66. |
13 |
66 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
68 |
Lum Robins faith enjoys an explosion of popularity largely thanks to Lum Robins's efforts. |
13 |
68 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
13 |
70 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
14 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
70 |
Continued as Believer (Holy Warrior). |
14 |
71 |
Lum Robins aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
71 |
Retired. |
15 |
73 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
77 |
Good fortune. |
17 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |