Retired Explorer Marcus Weakman  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 81 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 3 (-1) 8 (0)111938
Blowhard, Vivacious, Pretty
 
Skills
Admin 0
Art (Creative) 0
Carouse 1
Deception 1
Diplomat 1
Drive 0
Engineer (Life Support) 1
Engineer (Power) 1
Flyer (Ornithopter) 1
Gambler 1
Jack-of-All-Trades 2
Leadership 1
Melee (Blade) 1
Navigation 1
Persuade 1
Profession (Worker/Civil Engineering) 1
Profession (Worker/Religion) 1
Stealth 0
Steward 2
Streetwise 1
Survival 2
CareerAssignmentTitleRankTerms
Entertainer Journalist 01
Citizen Colonist Explorer56
Drifter Barbarian 01
Believer Missionary/Humanitarian Project Worker13
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Blanch Ruiz Ally 5 0 3 4 Luriani (F/54)
Javier Obrien Rival 6 0 0 0 Kargol (M/59)
reconciliation.
Christie Henderson Ally 3 0 2 2 Vanejenese (F/45)
Chas Quaman Ally 3 0 0 1 Irhadre (M/49)
 
Term Age History
1 18 Became a Entertainer (Journalist).
1 19 Marcus Weakman is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
2 19 Became a Citizen (Colonist).
2 21 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
2 23 Promoted to Citizen (Colonist) rank 1.
3 23 Continued as Citizen (Colonist).
3 24 Marcus Weakman gain experience in a technical field as a computer operator or surveyor.
3 27 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
4 27 Continued as Citizen (Colonist).
4 29 Marcus Weakman befriend a superior in the corporation or the colony.
4 31 Promoted to Citizen (Colonist) rank 3.
5 31 Continued as Citizen (Colonist).
5 32 Marcus Weakman learn something Marcus Weakman should not have – a corporate secret, a political scandal – which Marcus Weakman can profit from illegally.
5 35 Promoted to Citizen (Colonist) rank 4 with the new title Explorer.
6 35 Continued as Citizen (Colonist).
6 37 Marcus Weakman gain experience in a technical field as a computer operator or surveyor.
6 39 Promoted to Citizen (Colonist) rank 5.
7 39 Continued as Citizen (Colonist).
7 43 Nearly killed.
8 43 Became a Drifter (Barbarian).
8 45 Injured. Fully recovered. Owe 2,500 for medical bills.
9 45 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 46 Marcus Weakman secretly provide religious rites for a dying leader or noble, although they do not share Marcus Weakman's faith. Gain an Ally in the family and a Rival who disagrees with Marcus Weakman's choice.
10 49 Aging Crisis. Owe 10,000 for medical bills.
10 49 Retired at age 49.
10 49 Continued as Believer (Missionary/Humanitarian).
10 51 Gained a contact.
10 53 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
11 53 Aging Crisis. Owe 10,000 for medical bills.
11 53 Continued as Believer (Missionary/Humanitarian).
11 56 Opponents of Marcus Weakman's belief system ambush Marcus Weakman.
11 56 Lost eye or limb. Owe 5,000 for medical bills.
12 56 Aging Crisis. Owe 30,000 for medical bills.
12 56 Retired.
12 58 Good fortune.
13 60 Aging Crisis. Owe 60,000 for medical bills.
13 63 A new romantic starts. Gain an Ally.
14 64 Aging Crisis. Owe 40,000 for medical bills.
14 68 Betrayal. Convert an Ally into a Rival or Enemy.
15 68 Aging Crisis. Owe 50,000 for medical bills.
15 69 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 72 Aging Crisis. Owe 10,000 for medical bills.
16 74 Betrayal. Convert an Ally into a Rival or Enemy.
17 76 Aging Crisis. Owe 30,000 for medical bills.
17 77 Good fortune.
18 80 Aging Crisis. Owe 40,000 for medical bills.
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