Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Broker (Merchant). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
19 |
Failed to qualify for Law Enforcement (Agent). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
21 |
Betrayed by a friend. One of Matt McLelland's Contacts or Allies betrays Matt McLelland, ending Matt McLelland's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
21 |
Became a Scholar (Field Researcher). |
3 |
23 |
An expedition or voyage goes wrong, leaving Matt McLelland stranded in the wilderness. |
4 |
23 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
26 |
Matt McLelland aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
5 |
26 |
Switched to Drifter (Scavenger). |
5 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
30 |
Voluntarily left Scavenger |
6 |
30 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
33 |
Matt McLelland refuse to secretly provide religious rites for a dying leader or noble, because they do not share Matt McLelland's faith. |
7 |
34 |
Continued as Believer (Missionary/Humanitarian). |
7 |
35 |
Matt McLelland refused an offer of inducements to betray Matt McLelland's faith. Gain 2 enemies. |
8 |
38 |
Continued as Believer (Missionary/Humanitarian). |
8 |
42 |
Moved to a new world. |
9 |
42 |
Continued as Believer (Missionary/Humanitarian). |
9 |
46 |
Matt McLelland is caught in the periphery of a scandal. |
9 |
46 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
10 |
46 |
Continued as Believer (Missionary/Humanitarian). |
10 |
47 |
Matt McLelland retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
50 |
Forced to muster out. |
11 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Retired. |
11 |
52 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
12 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
Lost eye or limb. Owe 5,000 for medical bills. |
13 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Gained a contact. |
14 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
A new romantic starts. Gain an Ally. |
15 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
71 |
Gained a contact. |
17 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |