Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Victim of a crime |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
A series of bad deals and decisions force Max Withers into bankruptcy. Max Withers salvages what Max Withers can. |
3 |
23 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
25 |
Go undercover to investigate an enemy. |
3 |
25 |
A police detective or rival criminal forces Max Withers to flee and vows to hunt Max Withers down. Gain an Enemy. |
4 |
27 |
Continued as Agent (Law Enforcement). |
4 |
30 |
Go undercover to investigate an enemy. |
4 |
30 |
Betrayed by a friend. One of Max Withers's Contacts or Allies betrays Max Withers, ending Max Withers's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
31 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
31 |
Continued as Agent (Law Enforcement). |
5 |
35 |
Max Withers's work ends up coming home with Max Withers, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
35 |
Failed to qualify for Field Researcher (Scholar). |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
36 |
Drafted into Merchant Marine |
6 |
39 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
39 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
Nearly killed. Owe 17,500 for medical bills. |
8 |
42 |
Returned to Drifter (Wanderer). |
8 |
46 |
Promoted to Drifter (Wanderer) rank 2. |
9 |
46 |
Continued as Drifter (Wanderer). |
9 |
47 |
Max Withers run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
47 |
Switched to Merchant (Broker). |
11 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Continued as Merchant (Broker). |
11 |
55 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
55 |
Promoted to Merchant (Broker) rank 1. |
12 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
55 |
Continued as Merchant (Broker). |
12 |
58 |
Befriend a useful ally in one sphere. Gain an Ally. |
13 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
59 |
Continued as Merchant (Broker). |
13 |
60 |
Make an unexpected connection outside Max Withers's normal circles. Gain a Contact. |
13 |
63 |
Promoted to Merchant (Broker) rank 2. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
63 |
Continued as Merchant (Broker). |
14 |
67 |
Good fortune |
14 |
67 |
Forced to muster out. |
15 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
67 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
15 |
69 |
A new romantic starts. Gain an Ally. |
15 |
71 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
16 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
71 |
Continued as Believer (Missionary/Humanitarian). |
16 |
72 |
Max Withers secretly provide religious rites for a dying leader or noble, although they do not share Max Withers's faith. Gain an Ally in the family and a Rival who disagrees with Max Withers's choice. |
17 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
75 |
Continued as Believer (Missionary/Humanitarian). |
17 |
78 |
Opponents of Max Withers's belief system ambush Max Withers. |
17 |
78 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
18 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |