Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Find an Alien Artifact. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Maxwell Kinghead run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Scout (Courier). |
3 |
25 |
Maxwell Kinghead's scout ship is one of the first on the scene to rescue the survivors of a disaster but Maxwell Kinghead fail to help. Gain an Enemy. |
3 |
25 |
Maxwell Kinghead have no idea what happened to Maxwell Kinghead – they found Maxwell Kinghead's ship drifting on the fringes of friendly space. |
4 |
27 |
Continued as Scout (Courier). |
4 |
30 |
When dealing with an alien race, Maxwell Kinghead botch an opportunity to gather extra intelligence about them. |
4 |
30 |
Maxwell Kinghead inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
31 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Switched to Scout (Explorer) with previous rank. |
5 |
34 |
Maxwell Kinghead survey an alien world. |
5 |
35 |
Forced to continue current assignment. |
5 |
35 |
Promoted to Scout (Explorer) rank 2. |
6 |
35 |
Continued as Scout (Explorer). |
6 |
36 |
Maxwell Kinghead's scout ship is one of the first on the scene to rescue the survivors of a disaster but Maxwell Kinghead fail to help. Gain an Enemy. |
6 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
39 |
Continued as Scout (Explorer). |
7 |
40 |
Perform an exemplary service for the scouts. |
7 |
43 |
Promoted to Scout (Explorer) rank 3 with the new title Senior Scout. |
8 |
43 |
Voluntarily left Explorer |
8 |
43 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
47 |
Maxwell Kinghead's work ends up coming home with Maxwell Kinghead, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
47 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
48 |
Join a social movement. |
9 |
51 |
Graduated with honors. |
10 |
51 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
51 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
51 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
54 |
Given advanced training in a specialist field |
10 |
55 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Voluntarily left Merchant Marine |
11 |
55 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
58 |
Maxwell Kinghead faith is shaken. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Voluntarily left Holy Warrior |
12 |
59 |
Retired. |
12 |
61 |
Gained a contact. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
67 |
Good fortune. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
70 |
Encounter a Psionic institute. |
14 |
70 |
Tested for psionic powers |
15 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
77 |
A new romantic starts. Gain an Ally. |
17 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |