Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Mckinley Gardiner have no idea what happened to Mckinley Gardiner – they found Mckinley Gardiner's ship drifting on the fringes of friendly space. |
2 |
21 |
Failed to qualify for Army Support (Army). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
23 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Failed to qualify for Artist (Entertainer). |
3 |
23 |
Switched to Drifter (Barbarian). |
3 |
25 |
Suffer from a life-threatening illness. |
4 |
25 |
Failed to qualify for Scientist (Scholar). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Returned to Scout (Surveyor). |
4 |
29 |
Mckinley Gardiner's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
5 |
29 |
Attempted to change assignments. |
5 |
29 |
Failed to qualify for Explorer (Scout). |
5 |
29 |
Continued as Scout (Surveyor). |
5 |
32 |
Mckinley Gardiner's ship is damaged, and Mckinley Gardiner have to hitch-hike Mckinley Gardiner's way back across the stars to the nearest scout base. |
5 |
32 |
Gain 3 Contacts. Gain 3 Enemies. |
6 |
32 |
Switched to Drifter (Scavenger). |
6 |
36 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
36 |
Failed to qualify for Free Trader (Merchant). |
7 |
36 |
Returned to Drifter (Wanderer). |
7 |
37 |
Mckinley Gardiner run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
37 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
38 |
Mckinley Gardiner have been following false teachings! |
9 |
38 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
38 |
Retired at age 38. |
9 |
38 |
Retired. |
9 |
41 |
Victim of a crime. |
10 |
43 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
50 |
Gained a contact. |
12 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
52 |
Moved to a new world. |
13 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
62 |
A new romantic starts. Gain an Ally. |
15 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
73 |
A new romantic starts. Gain an Ally. |
18 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
75 |
Accused of a crime. |
19 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |