Retired Explorer Merrill Kerran  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 81 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 6 (0) 3 (-1)111763
Flakey
 
Skills
Admin 0
Animals (Training) 3
Animals (Veterinary) 1
Athletics (Dexterity) 1
Athletics (Strength) 1
Carouse 0
Deception 1
Diplomat 1
Drive (Mole) 1
Drive (Track) 1
Drive (Wheel) 1
Electronics (Computers) 1
Flyer (Grav) 1
Gun Combat (Archaic) 2
Gun Combat (Energy) 2
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Melee (Blade) 1
Melee (Unarmed) 1
Navigation 1
Persuade 0
Profession (Worker/Construction) 1
Recon 1
Science (Robotic Sciences/Robotics) 1
Seafarer 0
Stealth 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian Warrior22
Citizen Colonist Explorer66
Scout Surveyor Scout23
Scout Explorer Scout21
Believer Mainstream Believer Lay Person01
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Andres Arthur Contact 3 1 1 2 Ne Kraeda ren Kelva (M/38)
Vernon Hart Rival 1 1 1 1 Libert (M/26)
Lorene Nisbet Contact 1 1 0 0 Urunishani (F/84)
Lorene Nisbet is actually an organisation such as a political movement or modest sized business.
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 22 Promoted to Drifter (Barbarian) rank 1.
2 22 Continued as Drifter (Barbarian).
2 26 Offered job by a patron. Now owe him a favor.
2 26 Promoted to Drifter (Barbarian) rank 2 with the new title Warrior.
3 26 Became a Citizen (Colonist).
3 28 Spent time maintaining and using heavy vehicles.
3 30 Promoted to Citizen (Colonist) rank 1.
4 30 Continued as Citizen (Colonist).
4 31 Merrill Kerran's business expands, Merrill Kerran's corporation grows, or the colony thrives.
4 34 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
5 34 Continued as Citizen (Colonist).
5 38 Merrill Kerran learn something Merrill Kerran should not have – a corporate secret, a political scandal – which Merrill Kerran can profit from illegally.
5 38 Promoted to Citizen (Colonist) rank 3.
6 38 Continued as Citizen (Colonist).
6 39 Merrill Kerran is rewarded for Merrill Kerran's diligence or cunning.
6 42 Promoted to Citizen (Colonist) rank 4 with the new title Explorer.
7 42 Continued as Citizen (Colonist).
7 46 Advanced training in a specialist field.
7 46 Promoted to Citizen (Colonist) rank 5.
8 46 Continued as Citizen (Colonist).
8 47 Advanced training in a specialist field.
8 50 Promoted to Citizen (Colonist) rank 6.
8 50 Forced to muster out.
9 50 Became a Scout (Surveyor).
9 54 Perform an exemplary service for the scouts.
9 54 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
10 54 Attempted to change assignments.
10 54 Switched to Scout (Explorer) with previous rank.
10 56 Merrill Kerran's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
10 58 Promoted to Scout (Explorer) rank 2.
11 58 Attempted to change assignments.
11 58 Returned to Scout (Surveyor).
11 59 When dealing with an alien race, Merrill Kerran botch an opportunity to gather extra intelligence about them.
11 59 Merrill Kerran inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
11 62 Promoted to Scout (Surveyor) rank 2.
12 62 Aging Crisis. Owe 30,000 for medical bills.
12 62 Retired at age 62.
12 62 Continued as Scout (Surveyor).
12 64 Psychologically damaged by Merrill Kerran's time in the scouts.
13 64 Aging Crisis. Owe 10,000 for medical bills.
13 64 Became a Believer (Mainstream Believer) with the new title Lay Person.
13 65 Spend time with an alien race. Gain a contact.
14 68 Aging Crisis. Owe 20,000 for medical bills.
14 68 Voluntarily left Mainstream Believer
14 68 Retired.
14 70 Good fortune.
15 72 Aging Crisis. Owe 50,000 for medical bills.
15 76 Good fortune.
16 76 Aging Crisis. Owe 60,000 for medical bills.
16 79 Gained a contact.
17 80 Aging Crisis. Owe 60,000 for medical bills.
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