Retired Acolyte Mervin Lewis  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Urunishani 81 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 11 (1) 6 (0)None1117B6
Joyous, Stupid, Pathetic
 
Skills
Admin 0
Art (Performing/Performer) 1
Art (Presentation/Write) 1
Awareness 1
Broker 1
Carouse 2
Deception 2
Drive (Hovercraft) 1
Electronics (Computers) 1
Electronics (Remote Ops) 2
Language 0
Mechanic 1
Medic 3
Melee 0
Persuade 1
Science (Space Sciences/Astronomy) 1
Science (Robotic Sciences/Cybernetics) 1
Seafarer 0
Steward 0
Streetwise 1
Telekinesis 0
CareerAssignmentTitleRankTerms
Entertainer Performer 45
Drifter Wanderer 01
Psion Adept Acolyte58
Believer Holy Warrior Hopeful01
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Rhea Lowther Contact 0 1 1 1 Urunishani (F/38)
Emmie Graham Rival 1 0 2 5 Cassilldan (F/43)
Emmie Graham gains in influence.
Emmie Graham’s relationships have begun to affect the character.
Emmie Graham is particularly unusual, such as an artificial intelligence or very alien being.
Emmie Graham's influence is diminished.
Liam Philpot Contact 3 2 0 0 Urunishani (M/92)
Liam Philpot has had an unexpected run of good fortune lately.
Rubye Donoughoe Contact 3 0 5 1 Urunishani (F/59)
Omie Bradley Contact 2 1 1 4 Zaris (F/67)
 
Term Age History
1 18 Became a Entertainer (Performer).
1 21 Invited to take part in a controversial event or exhibition that improves Mervin Lewis's social standing.
1 22 Promoted to Entertainer (Performer) rank 1.
2 22 Continued as Entertainer (Performer).
2 26 Gained a contact.
2 26 Promoted to Entertainer (Performer) rank 2.
3 26 Continued as Entertainer (Performer).
3 27 Join homeworld’s celebrity circles
3 27 Gain a contact
3 30 Promoted to Entertainer (Performer) rank 3.
4 30 Continued as Entertainer (Performer).
4 31 Works is especially well received and popular, making Mervin Lewis a minor celebrity
4 34 Promoted to Entertainer (Performer) rank 4.
5 34 Continued as Entertainer (Performer).
5 37 Join homeworld’s celebrity circles
5 38 Forced to muster out.
6 38 Became a Drifter (Wanderer).
6 39 Encounter a Psionic institute.
6 39 Tested for psionic powers
7 42 Became a Psion (Adept).
7 44 Psionic abilities make Mervin Lewis uncomfortable to be around. One contact or ally becomes a rival.
8 46 Continued as Psion (Adept).
8 47 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
9 50 Continued as Psion (Adept).
9 53 Pick up potentially useful information using Mervin Lewis's psychic powers.
9 54 Promoted to Psion (Adept) rank 1 with the new title Initiate.
10 54 Continued as Psion (Adept).
10 58 Achieve a new level of discipline in Mervin Lewis's powers/
10 58 Promoted to Psion (Adept) rank 2.
11 58 Continued as Psion (Adept).
11 60 Gain a contact outside of normal circles.
11 62 Promoted to Psion (Adept) rank 3 with the new title Acolyte.
12 62 Continued as Psion (Adept).
12 65 Gain a contact outside of normal circles.
12 66 Promoted to Psion (Adept) rank 4.
13 66 Aging Crisis. Owe 60,000 for medical bills.
13 66 Retired at age 66.
13 66 Continued as Psion (Adept).
13 68 Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares.
13 70 Promoted to Psion (Adept) rank 5.
14 70 Aging Crisis. Owe 30,000 for medical bills.
14 70 Continued as Psion (Adept).
14 73 Pick up potentially useful information using Mervin Lewis's psychic powers.
14 74 Forced to muster out.
15 74 Aging Crisis. Owe 10,000 for medical bills.
15 74 Became a Believer (Holy Warrior) with the new title Hopeful.
15 75 Opponents of Mervin Lewis's belief system ambush Mervin Lewis.
15 75 Scarred. Fully recovered. Owe 10,000 for medical bills.
16 75 Aging Crisis. Owe 30,000 for medical bills.
16 75 Retired.
16 78 Good fortune.
17 79 Aging Crisis. Owe 40,000 for medical bills.
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