Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Rewarded for a successful mission. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Established a network of contacts. Gain 3 contacts. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
29 |
Go undercover to investigate an enemy. |
3 |
29 |
Hard times caused by a lack of interstellar trade costs Miller Hoddle Miller Hoddle's job. |
3 |
30 |
Promoted to Agent (Intelligence) rank 3. |
4 |
30 |
Voluntarily left Intelligence |
4 |
30 |
Became a Entertainer (Artist). |
4 |
31 |
Miller Hoddle is forced out because of censorship or controversy. What truth did Miller Hoddle get too close to? |
5 |
31 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
32 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
32 |
Became a Drifter (Wanderer). |
6 |
35 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
35 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
37 |
Contacted by an underground psionic group. |
7 |
39 |
Graduated with honors. |
8 |
39 |
Became a Merchant (Merchant Marine). |
8 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
39 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
43 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
43 |
Continued as Merchant (Merchant Marine). |
9 |
46 |
Make an unexpected connection outside Miller Hoddle's normal circles. Gain a Contact. |
10 |
47 |
Voluntarily left Merchant Marine |
10 |
47 |
Switched to Drifter (Scavenger). |
10 |
51 |
Attacked by enemies and injured. |
10 |
51 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
10 |
51 |
Gain Enemy if Miller Hoddle don't already have one. |
11 |
51 |
Continued as Drifter (Scavenger). |
11 |
52 |
Moved to a new world. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Continued as Drifter (Scavenger). |
12 |
57 |
Miller Hoddle do not know what happened to Miller Hoddle. There is a gap in Miller Hoddle's memory. |
12 |
57 |
Tested for psionic powers |
13 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
57 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
60 |
Opponents of Miller Hoddle's belief system ambush Miller Hoddle. |
13 |
60 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
14 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
60 |
Retired. |
14 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
73 |
Moved to a new world. |
18 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
79 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |