Retired Experienced Broker Morris Clubb  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 81 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 4 (-1) 3 (-1)111543
Ashamed, Unscrupulous, Humorous
 
Skills
Admin 1
Advocate 1
Animals 0
Broker 2
Carouse 0
Deception 1
Diplomat 0
Drive (Hovercraft) 1
Electronics 0
Investigate 0
Jack-of-All-Trades 1
Mechanic 0
Medic 0
Persuade 1
Science (Social Sciences/Belief) 1
Science (Robotic Sciences/Cybernetics) 1
Science (Robotic Sciences/Robotics) 1
Steward 1
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Scientist 12
Merchant Broker Experienced Broker44
Believer Mainstream Believer Lay Person03
Merchant Free Trader 01
Drifter Scavenger 01
Drifter Barbarian 02
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Janet Watson Contact 3 0 1 5 Azhanti (F/20)
Hughie McRae Ally 6 0 1 0 Azhanti (M/43)
Veronica Wells Contact 3 1 0 1 Azhanti (F/10)
Forgiveness.
 
Term Age History
1 18 Became a Scholar (Scientist).
1 21 Make a breakthrough in Morris Clubb's field.
1 22 Promoted to Scholar (Scientist) rank 1.
2 22 Continued as Scholar (Scientist).
2 25 Severely injured. Owe 12,500 for medical bills.
3 25 Became a Merchant (Broker).
3 26 Make an unexpected connection outside Morris Clubb's normal circles. Gain a Contact.
3 29 Promoted to Merchant (Broker) rank 1.
4 29 Continued as Merchant (Broker).
4 31 Imperial trade restrictions force Morris Clubb out of business.
4 33 Promoted to Merchant (Broker) rank 2.
5 33 Continued as Merchant (Broker).
5 35 Risk Morris Clubb's fortune on a possibility lucrative deal and win.
5 37 Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker.
6 37 Continued as Merchant (Broker).
6 41 Good fortune
6 41 Promoted to Merchant (Broker) rank 4.
7 41 Voluntarily left Broker
7 41 Became a Believer (Mainstream Believer) with the new title Lay Person.
7 44 Someone more charismatic but less devout than Morris Clubb has become Morris Clubb's superior.
8 45 Continued as Believer (Mainstream Believer).
8 48 Morris Clubb accepted an offer of inducements to betray Morris Clubb's faith. Gain 720,000 in cash.
8 49 Forced to muster out.
9 49 Switched to Merchant (Free Trader).
9 50 Imperial trade restrictions force Morris Clubb out of business.
10 50 Failed to qualify for Courier (Scout).
10 50 Became a Drifter (Scavenger).
10 51 Morris Clubb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
11 51 Failed to qualify for Broker (Merchant).
11 51 Switched to Drifter (Barbarian).
11 55 Attempted a risky adventure and was wildly successful.
12 55 Continued as Drifter (Barbarian).
12 56 Morris Clubb do not know what happened to Morris Clubb. There is a gap in Morris Clubb's memory.
13 56 Aging Crisis. Owe 20,000 for medical bills.
13 56 Retired at age 56.
13 56 Returned to Believer (Mainstream Believer).
13 58 Morris Clubb retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
13 60 Forced to muster out.
14 60 Aging Crisis. Owe 50,000 for medical bills.
14 60 Retired.
14 64 Betrayal. Convert an Ally into a Rival or Enemy.
15 64 Aging Crisis. Owe 40,000 for medical bills.
15 65 A new romantic starts. Gain an Ally.
16 68 Aging Crisis. Owe 40,000 for medical bills.
16 70 Betrayal. Convert an Ally into a Rival or Enemy.
17 72 Aging Crisis. Owe 60,000 for medical bills.
17 76 Spend time with an alien race. Gain a contact.
18 76 Aging Crisis. Owe 20,000 for medical bills.
18 78 Gained a contact.
19 80 Aging Crisis. Owe 40,000 for medical bills.
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