Retired Experienced Broker Nat Freeman  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 81 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 3 (-1) 4 (-1)111634
Straightforward
 
Skills
Admin 1
Advocate 1
Animals (Training) 1
Athletics 0
Broker 2
Carouse 1
Deception 0
Diplomat 1
Drive (Walker) 1
Electronics (Computers) 1
Flyer 0
Gun Combat (Slug) 2
Persuade 1
Pilot (Spacecraft) 1
Profession (Colonist) 0
Recon 0
Seafarer 0
Stealth 0
Steward 1
Streetwise 2
Survival 1
Tactics (Military) 1
CareerAssignmentTitleRankTerms
Rogue Enforcer 01
Believer Holy Warrior Hopeful05
Drifter Barbarian 11
Drifter Scavenger 01
Merchant Broker Experienced Broker45
Drifter Wanderer 01
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Hans Welch Enemy 0 3 0 1 Sydite (M/12)
Sue Andrew Contact 1 1 2 2 Dynchia (F/29)
Sue Andrew is diminished in both power and influence.
Margaret Bluit Enemy 0 2 1 6 Yilean (F/36)
Matt Collins Rival 1 3 2 5 Sydite (M/30)
Louie Labey Rival 1 3 4 3 Tezcat (F/34)
Louie Labey's influence is diminished.
Ephriam Cook Rival 1 3 0 1 Sydite (M/12)
Clovis Smith Ally 3 1 0 2 Sydite (M/24)
Clovis Smith was ruined by misfortune caused by the character.
Hattie Grant Ally 3 0 0 1 Irhadre (F/66)
 
Term Age History
1 18 Became a Rogue (Enforcer).
1 20 A police detective or rival criminal forces Nat Freeman to flee and vows to hunt Nat Freeman down. Gain an Enemy.
2 20 Became a Believer (Holy Warrior) with the new title Hopeful.
2 24 A notable academic consults with Nat Freeman about a publication or documentary he is working on. Gain a Contact in academia.
3 24 Continued as Believer (Holy Warrior).
3 27 Opponents of Nat Freeman's belief system ambush Nat Freeman.
3 27 Severely injured. Fully recovered. Owe 5,000 for medical bills.
4 27 Failed to qualify for Law Enforcement (Agent).
4 27 Became a Drifter (Barbarian).
4 31 Birth or Death involving a family member or close friend.
4 31 Promoted to Drifter (Barbarian) rank 1.
5 31 Voluntarily left Barbarian
5 31 Failed to qualify for Journalist (Entertainer).
5 31 Switched to Drifter (Scavenger).
5 34 Nat Freeman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 34 Became a Merchant (Broker).
6 37 Embroiled in legal trouble.
6 38 Promoted to Merchant (Broker) rank 1.
7 38 Continued as Merchant (Broker).
7 42 Make an unexpected connection outside Nat Freeman's normal circles. Gain a Contact.
7 42 Promoted to Merchant (Broker) rank 2.
8 42 Continued as Merchant (Broker).
8 44 Nat Freeman's business or ship thrives.
8 46 Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker.
9 46 Continued as Merchant (Broker).
9 48 Risk Nat Freeman's fortune on a possibility lucrative deal and win.
9 50 Promoted to Merchant (Broker) rank 4.
10 50 Continued as Merchant (Broker).
10 54 A sudden war destroys Nat Freeman's trade routes and contacts, forcing Nat Freeman to flee that region of space.
10 54 Gain rebels as Enemy
11 54 Switched to Drifter (Wanderer).
11 56 Attacked by enemies and injured.
11 56 Injured. Fully recovered. Owe 2,500 for medical bills.
11 56 Gain Enemy if Nat Freeman don't already have one.
11 58 Forced to muster out.
12 58 Aging Crisis. Owe 10,000 for medical bills.
12 58 Retired at age 58.
12 58 Returned to Believer (Holy Warrior).
12 61 Nat Freeman is chosen to represent Nat Freeman's faith in a vid show or other highly public forum.
12 62 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
13 62 Aging Crisis. Owe 10,000 for medical bills.
13 62 Continued as Believer (Holy Warrior).
13 66 Nat Freeman is caught in the periphery of a scandal.
13 66 Demoted to Believer (Holy Warrior) rank 0 with the new title Hopeful.
14 66 Aging Crisis. Owe 20,000 for medical bills.
14 66 Continued as Believer (Holy Warrior).
14 68 Nat Freeman come into conflict with a splinter group Nat Freeman's own religion which maintains Nat Freeman's version is the wrong one. Gain 1 Rivals.
15 68 Aging Crisis. Owe 10,000 for medical bills.
15 68 Retired.
15 70 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 72 Aging Crisis. Owe 10,000 for medical bills.
16 74 A new romantic starts. Gain an Ally.
17 76 Aging Crisis. Owe 10,000 for medical bills.
17 77 Betrayal. Convert an Ally into a Rival or Enemy.
18 80 Aging Crisis. Owe 30,000 for medical bills.
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