Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Encounter a Psionic institute. |
1 |
22 |
Tested for psionic powers |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
2 |
26 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Psion (Psi-Warrrior) rank 1. |
3 |
26 |
Continued as Psion (Psi-Warrrior). |
3 |
29 |
Spent time mastering mind and body. |
3 |
30 |
Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight. |
4 |
30 |
Continued as Psion (Psi-Warrrior). |
4 |
34 |
An anti-psi cult or gang attempts to expose or attack Nat Hooligan. |
5 |
34 |
Failed to qualify for Cavalry (Army). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Marine (Ground Assault) with the new title Marine. |
5 |
35 |
Assigned to the security staff of a space station. |
5 |
38 |
Attempt at commissioned failed. |
5 |
38 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Star Marine (Marine). |
6 |
38 |
Continued as Marine (Ground Assault). |
6 |
42 |
Refused to take part in a black ops mission that goes against the conscience and ejected from the service. |
7 |
42 |
Failed to qualify for Surveyor (Scout). |
7 |
42 |
Switched to Drifter (Scavenger). |
7 |
44 |
Nat Hooligan do not know what happened to Nat Hooligan. There is a gap in Nat Hooligan's memory. |
8 |
44 |
Became a Scout (Explorer). |
8 |
46 |
Nat Hooligan's ship is ambushed by enemy vessels. Nat Hooligan successfully ran to the jump point. |
9 |
48 |
Continued as Scout (Explorer). |
9 |
51 |
Spend several years jumping from world to world in Nat Hooligan's scout ship. |
10 |
52 |
Attempted to change assignments. |
10 |
52 |
Failed to qualify for Courier (Scout). |
10 |
52 |
Continued as Scout (Explorer). |
10 |
56 |
When dealing with an alien race, Nat Hooligan have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
11 |
56 |
Continued as Scout (Explorer). |
11 |
58 |
Spend several years jumping from world to world in Nat Hooligan's scout ship. |
12 |
60 |
Continued as Scout (Explorer). |
12 |
64 |
Nat Hooligan's ship is damaged, and Nat Hooligan have to hitch-hike Nat Hooligan's way back across the stars to the nearest scout base. |
12 |
64 |
Gain 4 Contacts. Gain 1 Enemies. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
Retired at age 64. |
13 |
64 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
67 |
Nat Hooligan retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
68 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
68 |
Continued as Believer (Missionary/Humanitarian). |
14 |
69 |
Nat Hooligan aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
15 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
69 |
Retired. |
15 |
71 |
Accused of a crime. |
16 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
78 |
Birth or Death involving a family member or close friend. |
18 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |