Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Unit is slaughtered in a disastrous battle, for which Nathaniel Nelson blame Nathaniel Nelson's commander. Gain commander as Enemy. |
2 |
20 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
22 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
3 |
22 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
24 |
Nathaniel Nelson come into conflict with a splinter group Nathaniel Nelson's own religion which maintains Nathaniel Nelson's version is the wrong one. Gain 3 Rivals. |
4 |
24 |
Failed to qualify for Broker (Merchant). |
4 |
24 |
Became a Drifter (Barbarian). |
4 |
27 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
27 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
27 |
Switched to Drifter (Wanderer). |
5 |
28 |
Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
6 |
28 |
Became a Noble (Administrator) with the new title Assistant. |
6 |
29 |
Nathaniel Nelson reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Nathaniel Nelson sponge off Nathaniel Nelson's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
7 |
32 |
Continued as Noble (Administrator). |
7 |
36 |
Join a conspiracy of nobles that were caught. |
7 |
36 |
Nearly killed. Owe 5,000 for medical bills. |
7 |
36 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
8 |
36 |
Continued as Noble (Administrator). |
8 |
40 |
Nathaniel Nelson make an alliance with a powerful and charismatic noble, who becomes an Ally. |
8 |
40 |
Forced to muster out. |
9 |
40 |
Switched to Drifter (Scavenger). |
9 |
43 |
Offered job by a patron. Now owe him a favor. |
9 |
44 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
44 |
Became a Merchant (Broker). |
11 |
48 |
Continued as Merchant (Broker). |
11 |
50 |
Befriend a useful ally in one sphere. Gain an Ally. |
11 |
52 |
Promoted to Merchant (Broker) rank 1. |
12 |
52 |
Continued as Merchant (Broker). |
12 |
54 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
56 |
Promoted to Merchant (Broker) rank 2. |
13 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
56 |
Retired at age 56. |
13 |
56 |
Voluntarily left Broker |
13 |
56 |
Retired. |
13 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
67 |
Moved to a new world. |
16 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
77 |
Gained a contact. |
19 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |