Retired Detective Newell Moore  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 81 M 1 (-2) 1 (-2) 1 (-2) 1 (-2) 9 (1) 1 (-2)111191
Bright, Solemn
 
Skills
Animals (Training) 1
Athletics (Strength) 1
Diplomat 0
Drive 0
Explosives 1
Flyer 0
Gun Combat 0
Investigate 0
Jack-of-All-Trades 1
Language 0
Medic 1
Melee (Grapple) 1
Persuade 1
Pilot 0
Recon 1
Science (Life Sciences) 0
Seafarer 0
Stealth 1
Streetwise 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Detective34
Drifter Wanderer 01
Drifter Barbarian 02
Believer Missionary/Humanitarian Junior Project Worker01
Drifter Scavenger 11
Scout Surveyor Scout12
Believer Holy Warrior Hopeful-12
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Eleanora Cochran Contact 1 0 1 4 Dynchia, Imperium (F/49)
Eleanora Cochran is in prison or otherwise trapped somewhere.
Elvira Weddall Contact 3 1 1 0 Pirian (F/17)
Cecilia Moody Enemy 0 5 1 0 Darrian, Imperium (F/37)
Very bad falling out.
Riley Bell Ally 4 0 0 0 Trexen (F/45)
Nella Dickman Contact 0 0 6 1 Dynchia, Imperium (F/20)
Nella Dickman gains in power.
Delphine Laroche Contact 2 1 2 1 Happrhani (F/22)
Delphine Laroche is found or reported dead.
 
Term Age History
1 18 Failed to qualify for Thief (Rogue).
1 18 Submitted to the draft.
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 21 Established a network of contacts. Gain 1 contacts.
1 22 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
2 22 Continued as Agent (Law Enforcement).
2 24 Birth or Death involving a family member or close friend.
2 26 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
3 26 Continued as Agent (Law Enforcement).
3 30 Established a network of contacts. Gain 1 contacts.
3 30 Promoted to Agent (Law Enforcement) rank 3 with the new title Detective.
4 30 Continued as Agent (Law Enforcement).
4 31 Life ruined by a criminal gang. Gain the gang as an Enemy
5 31 Became a Drifter (Wanderer).
5 33 Newell Moore do not know what happened to Newell Moore. There is a gap in Newell Moore's memory.
6 33 Failed to qualify for Worker (Citizen).
6 33 Switched to Drifter (Barbarian).
6 35 Survived a risky adventure but gained nothing.
7 37 Continued as Drifter (Barbarian).
7 39 Newell Moore run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8 39 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
8 41 Newell Moore have been following false teachings!
9 41 Switched to Drifter (Scavenger).
9 42 Drafted into Surveyor
9 45 Promoted to Drifter (Scavenger) rank 1.
10 45 Became a Scout (Surveyor).
10 46 Newell Moore survey an alien world.
10 49 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
11 49 Continued as Scout (Surveyor).
11 53 Psychologically damaged by Newell Moore's time in the scouts.
12 53 Aging Crisis. Owe 30,000 for medical bills.
12 53 Retired at age 53.
12 53 Switched to Believer (Holy Warrior) with the new title Hopeful.
12 57 Newell Moore is caught in the periphery of a scandal.
12 57 Demoted to Believer (Holy Warrior) rank -1.
13 57 Aging Crisis. Owe 10,000 for medical bills.
13 57 Continued as Believer (Holy Warrior).
13 58 Newell Moore have been following false teachings!
14 58 Aging Crisis. Owe 20,000 for medical bills.
14 58 Retired.
14 60 A new romantic starts. Gain an Ally.
15 62 Aging Crisis. Owe 20,000 for medical bills.
15 65 Gained a contact.
16 66 Aging Crisis. Owe 10,000 for medical bills.
16 68 Betrayal. Convert an Ally into a Rival or Enemy.
17 70 Aging Crisis. Owe 50,000 for medical bills.
17 73 Gained a contact.
18 74 Aging Crisis. Owe 40,000 for medical bills.
18 75 Moved to a new world.
19 78 Aging Crisis. Owe 10,000 for medical bills.
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