Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Newt Crowle gain experience in a technical field as a computer operator or surveyor. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
25 |
Newt Crowle learn something Newt Crowle should not have – a corporate secret, a political scandal – which Newt Crowle can profit from illegally. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
27 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
34 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Citizen (Corporate) rank 3. |
5 |
34 |
Continued as Citizen (Corporate). |
5 |
37 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
6 |
37 |
Became a Merchant (Free Trader). |
6 |
39 |
Make an unexpected connection outside Newt Crowle's normal circles. Gain a Contact. |
7 |
41 |
Continued as Merchant (Free Trader). |
7 |
45 |
Given advanced training in a specialist field |
7 |
45 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
45 |
Continued as Merchant (Free Trader). |
8 |
49 |
A series of bad deals and decisions force Newt Crowle into bankruptcy. Newt Crowle salvages what Newt Crowle can. |
9 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
49 |
Retired at age 49. |
9 |
49 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
50 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
53 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
10 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
53 |
Voluntarily left Holy Warrior |
10 |
53 |
Retired. |
10 |
56 |
Good fortune. |
11 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
69 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
14 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
76 |
Gained a contact. |
16 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |