Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Find Ancient Technology. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Suffer from a life-threatening illness. |
3 |
24 |
Failed to qualify for Scientist (Scholar). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
28 |
Birth or Death involving a family member or close friend. |
5 |
30 |
Attempted to change assignments. |
5 |
30 |
Failed to qualify for Flight (Navy). |
5 |
30 |
Continued as Navy (Engineer/Gunner). |
5 |
31 |
Advanced training in a specialist field. |
5 |
34 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
34 |
Attempted to change assignments. |
6 |
34 |
Failed to qualify for Flight (Navy). |
6 |
34 |
Continued as Navy (Engineer/Gunner). |
6 |
38 |
Vessel participates in a notable military engagement. |
6 |
38 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
7 |
38 |
Continued as Navy (Engineer/Gunner). |
7 |
42 |
Oakley Phillips foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
42 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
8 |
42 |
Continued as Navy (Engineer/Gunner). |
8 |
43 |
Abuse Oakley Phillips's position for profit. |
8 |
46 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
9 |
46 |
Continued as Navy (Engineer/Gunner). |
9 |
50 |
Oakley Phillips is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Oakley Phillips as an Enemy. |
10 |
50 |
Failed to qualify for Law Enforcement (Agent). |
10 |
50 |
Switched to Drifter (Wanderer). |
10 |
52 |
Suffer from a life-threatening illness. |
11 |
52 |
Became a Scholar (Field Researcher). |
11 |
55 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
11 |
56 |
Promoted to Scholar (Field Researcher) rank 1. |
12 |
56 |
Continued as Scholar (Field Researcher). |
12 |
59 |
A rival researcher blackens Oakley Phillips's name or steals Oakley Phillips's research. Gain a Rival. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Continued as Scholar (Field Researcher). |
13 |
61 |
Oakley Phillips's work is sabotaged by unknown parties. Oakley Phillips may salvage what Oakley Phillips can and give up. |
14 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
61 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
63 |
Oakley Phillips is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
14 |
65 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
15 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
65 |
Continued as Believer (Missionary/Humanitarian). |
15 |
68 |
A new romantic starts. Gain an Ally. |
16 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
69 |
Continued as Believer (Missionary/Humanitarian). |
16 |
70 |
Moved to a new world. |
16 |
73 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
17 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
73 |
Continued as Believer (Missionary/Humanitarian). |
17 |
75 |
Oakley Phillips retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
17 |
77 |
Forced to muster out. |
18 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
77 |
Retired. |
18 |
80 |
A new romantic starts. Gain an Ally. |
19 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |