Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
21 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
23 |
Gain a patron in the arts. Gain an Ally |
2 |
26 |
Promoted to Entertainer (Performer) rank 1. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
27 |
Invited to take part in a controversial event or exhibition that injures Oakley Teague's social standing. |
3 |
30 |
Promoted to Entertainer (Performer) rank 2. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
33 |
Lost eye or limb. Fully recovered. |
4 |
34 |
Promoted to Entertainer (Performer) rank 3. |
5 |
34 |
Continued as Entertainer (Performer). |
5 |
38 |
Spend time with an alien race. Gain a contact. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Law Enforcement (Agent). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Embroiled in legal trouble. |
7 |
46 |
Forced to continue current assignment. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
50 |
Make an unexpected connection outside Oakley Teague's normal circles. Gain a Contact. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
53 |
A sudden war destroys Oakley Teague's trade routes and contacts, forcing Oakley Teague to flee that region of space. |
9 |
53 |
Gain rebels as Enemy |
10 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
55 |
Oakley Teague come into conflict with a splinter group Oakley Teague's own religion which maintains Oakley Teague's version is the wrong one. Gain 1 Rivals. |
11 |
55 |
Retired. |
11 |
56 |
Moved to a new world. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
64 |
Contact with Government. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
70 |
Moved to a new world. |
15 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
73 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |