Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Suffer from a life-threatening illness. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
31 |
Ossie Oshea run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Failed to qualify for Marine Support (Marine). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
Embroiled in legal trouble. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Became a Scout (Surveyor). |
7 |
40 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
8 |
43 |
Continued as Scout (Surveyor). |
8 |
44 |
When dealing with an alien race, Ossie Oshea botch an opportunity to gather extra intelligence about them. |
8 |
44 |
Psychologically damaged by Ossie Oshea's time in the scouts. |
9 |
47 |
Continued as Scout (Surveyor). |
9 |
49 |
Ossie Oshea's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ossie Oshea fail to help. Gain an Enemy. |
9 |
49 |
Ossie Oshea's ship is damaged, and Ossie Oshea have to hitch-hike Ossie Oshea's way back across the stars to the nearest scout base. |
9 |
49 |
Gain 4 Contacts. Gain 1 Enemies. |
10 |
51 |
Attempted to change assignments. |
10 |
51 |
Switched to Scout (Courier) with previous rank. |
10 |
54 |
Spend several years jumping from world to world in Ossie Oshea's scout ship. |
11 |
55 |
Continued as Scout (Courier). |
11 |
56 |
Spend several years jumping from world to world in Ossie Oshea's scout ship. |
12 |
59 |
Continued as Scout (Courier). |
12 |
60 |
When dealing with an alien race, Ossie Oshea botch an opportunity to gather extra intelligence about them. |
12 |
60 |
Ossie Oshea's ship is damaged, and Ossie Oshea have to hitch-hike Ossie Oshea's way back across the stars to the nearest scout base. |
12 |
60 |
Gain 4 Contacts. Gain 1 Enemies. |
13 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
63 |
Retired at age 63. |
13 |
63 |
Continued as Scout (Courier). |
13 |
65 |
Severely injured. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
Continued as Scout (Courier). |
14 |
71 |
Ossie Oshea's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
14 |
71 |
Forced to muster out. |
15 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
15 |
72 |
Ossie Oshea faith is shaken. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
75 |
Continued as Believer (Missionary/Humanitarian). |
16 |
79 |
Ossie Oshea come into conflict with a splinter group Ossie Oshea's own religion which maintains Ossie Oshea's version is the wrong one. Gain 2 Rivals. |
17 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |