Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Pearl Small went above and beyond the call of duty. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
24 |
Failed to qualify for Cavalry (Army). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
26 |
Survived a risky adventure but gained nothing. |
3 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
30 |
Severely injured. Owe 20,000 for medical bills. |
5 |
30 |
Became a Scholar (Physician). |
5 |
31 |
An expedition or voyage goes wrong, leaving Pearl Small stranded in the wilderness. |
6 |
31 |
Became a Merchant (Broker). |
6 |
34 |
A sudden war destroys Pearl Small's trade routes and contacts, forcing Pearl Small to flee that region of space. |
6 |
34 |
Gain rebels as Enemy |
7 |
34 |
Failed to qualify for Scientist (Scholar). |
7 |
34 |
Switched to Drifter (Wanderer). |
7 |
36 |
Attacked by enemies and injured. |
7 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
36 |
Gain Enemy if Pearl Small don't already have one. |
7 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
38 |
Continued as Drifter (Wanderer). |
8 |
42 |
Suffer from a life-threatening illness. |
9 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
43 |
Pearl Small retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Continued as Believer (Missionary/Humanitarian). |
10 |
47 |
Someone more charismatic but less devout than Pearl Small has become Pearl Small's superior. |
10 |
50 |
Forced to muster out. |
11 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
50 |
Retired. |
11 |
53 |
Good fortune. |
12 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
Nearly killed. Owe 25,000 for medical bills. |
13 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
62 |
A new romantic starts. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
Moved to a new world. |
16 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
72 |
A new romantic starts. Gain an Ally. |
17 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
78 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |