Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
19 |
Severely injured. Owe 5,000 for medical bills. |
2 |
19 |
Failed to qualify for Performer (Entertainer). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
20 |
Failed to qualify for Physician (Scholar). |
3 |
20 |
Became a Drifter (Scavenger). |
3 |
22 |
Attacked by enemies that Phil Holland easily defeat. |
3 |
22 |
Gain Enemy if Phil Holland don't already have one. |
4 |
24 |
Continued as Drifter (Scavenger). |
4 |
25 |
Betrayed by a friend. One of Phil Holland's Contacts or Allies betrays Phil Holland, ending Phil Holland's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
25 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
29 |
Phil Holland come into conflict with a splinter group Phil Holland's own religion which maintains Phil Holland's version is the wrong one. Gain 2 Rivals. |
5 |
29 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
6 |
29 |
Continued as Believer (Mainstream Believer). |
6 |
30 |
Phil Holland accepted an offer of inducements to betray Phil Holland's faith. Gain 180,000 in cash. |
7 |
33 |
Switched to Drifter (Barbarian). |
7 |
34 |
Phil Holland run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
34 |
Returned to Believer (Mainstream Believer). |
8 |
38 |
Phil Holland have been following false teachings! |
9 |
38 |
Continued as Believer (Mainstream Believer). |
9 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
42 |
Continued as Believer (Mainstream Believer). |
10 |
43 |
Someone more charismatic but less devout than Phil Holland has become Phil Holland's superior. |
10 |
46 |
Forced to muster out. |
11 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
46 |
Retired at age 46. |
11 |
46 |
Retired. |
11 |
49 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
52 |
Good fortune. |
13 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
57 |
A new romantic starts. Gain an Ally. |
14 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
60 |
Find Ancient Technology. |
15 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
68 |
Moved to a new world. |
17 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
73 |
Accused of a crime. |
18 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
76 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |