Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Pleas Head went above and beyond the call of duty. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
29 |
Pleas Head's work ends up coming home with Pleas Head, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
35 |
Attacked by enemies and injured. |
5 |
35 |
Nearly killed. Owe 22,500 for medical bills. |
5 |
35 |
Gain Enemy if Pleas Head don't already have one. |
5 |
37 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
40 |
Suffer from a life-threatening illness. |
7 |
40 |
Aging Crisis. Owe 40,000 for medical bills. |
7 |
40 |
Retired at age 40. |
7 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
44 |
Pleas Head is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
7 |
44 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
44 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
44 |
Voluntarily left Missionary/Humanitarian |
8 |
44 |
Retired. |
8 |
46 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
52 |
Severely injured. Owe 15,000 for medical bills. |
10 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
56 |
Moved to a new world. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
57 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
69 |
A new romantic starts. Gain an Ally. |
15 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
74 |
Gained a contact. |
16 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |