Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Make an unexpected connection outside Sampson Fisher's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Voluntarily left Free Trader |
3 |
26 |
Failed to qualify for Cavalry (Army). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Scout (Courier). |
3 |
27 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
4 |
27 |
Failed to qualify for Flight (Navy). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
30 |
Sampson Fisher run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Returned to Merchant (Free Trader). |
5 |
33 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
34 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
34 |
Continued as Merchant (Free Trader). |
6 |
37 |
Embroiled in legal trouble. |
6 |
38 |
Forced to muster out. |
7 |
38 |
Switched to Scout (Surveyor) with previous rank. |
7 |
42 |
Sampson Fisher's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sampson Fisher fail to help. Gain an Enemy. |
7 |
42 |
Sampson Fisher's ship is damaged, and Sampson Fisher have to hitch-hike Sampson Fisher's way back across the stars to the nearest scout base. |
7 |
42 |
Gain 2 Contacts. Gain 3 Enemies. |
8 |
42 |
Continued as Scout (Surveyor). |
8 |
43 |
Sampson Fisher inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
43 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
43 |
Retired at age 43. |
9 |
43 |
Retired. |
9 |
46 |
A new romantic starts. Gain an Ally. |
10 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
50 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
53 |
Accused of a crime. |
12 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
58 |
A new romantic starts. Gain an Ally. |
13 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Moved to a new world. |
14 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
66 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
15 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
68 |
A new romantic starts. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
73 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
78 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |