Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Dilettante) with the new title Wastrel. |
1 |
22 |
Refused a challenge to a duel for Sanford Archer's honour and standing. |
2 |
22 |
Continued as Noble (Dilettante). |
2 |
25 |
Become deeply involved in politics on Sanford Archer's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Noble (Diplomat) with the new title Intern and previous rank. |
3 |
29 |
Become deeply involved in politics on Sanford Archer's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
3 |
30 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
4 |
30 |
Continued as Noble (Diplomat). |
4 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
5 |
34 |
Continued as Noble (Diplomat). |
5 |
36 |
Gained a contact. |
5 |
38 |
Promoted to Noble (Diplomat) rank 3 with the new title 1st Secretary. |
6 |
38 |
Continued as Noble (Diplomat). |
6 |
42 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
42 |
Continued as Noble (Diplomat). |
7 |
43 |
An assassin attempts to end Sanford Archer's life. |
8 |
43 |
Failed to qualify for Journalist (Entertainer). |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Became a Navy (Line/Crew) with the new title Crewman. |
8 |
47 |
During a battle, defeat or victory depends on Sanford Archer's actions. Sanford Archer actions lead to an honorabe discharge. |
9 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
50 |
Sanford Archer come into conflict with a splinter group Sanford Archer's own religion which maintains Sanford Archer's version is the wrong one. Gain 2 Rivals. |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
50 |
Retired. |
10 |
52 |
A new romantic starts. Gain an Ally. |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
57 |
Good fortune. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
62 |
Moved to a new world. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
Gained a contact. |
14 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
77 |
Good fortune. |
17 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |