Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Sean Sims run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Failed to qualify for Corporate Agent (Agent). |
2 |
22 |
Switched to Drifter (Wanderer). |
2 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
25 |
Became a Noble (Dilettante) with the new title Wastrel. |
3 |
28 |
Sean Sims reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Sean Sims sponge off Sean Sims's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
3 |
29 |
Promoted to Noble (Dilettante) rank 1. |
4 |
29 |
Continued as Noble (Dilettante). |
4 |
31 |
Sean Sims manipulate and charm Sean Sims's way through high society. Gain a Rival and an Ally. |
5 |
33 |
Continued as Noble (Dilettante). |
5 |
34 |
Political manoeuvrings usurp Sean Sims's position. Gain a Rival. |
5 |
37 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
6 |
37 |
Continued as Noble (Dilettante). |
6 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
41 |
Promoted to Noble (Dilettante) rank 3. |
7 |
41 |
Attempted to change assignments. |
7 |
41 |
Switched to Noble (Diplomat) with the new title 1st Secretary and previous rank. |
7 |
43 |
Join a conspiracy of nobles that were caught. |
7 |
43 |
A family scandal forces Sean Sims out of Sean Sims's position. |
7 |
45 |
Promoted to Noble (Diplomat) rank 4 with the new title Counsellor. |
8 |
45 |
Continued as Noble (Diplomat). |
8 |
48 |
Sean Sims reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Sean Sims sponge off Sean Sims's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
8 |
49 |
Promoted to Noble (Diplomat) rank 5 with the new title Minister. |
9 |
49 |
Continued as Noble (Diplomat). |
9 |
53 |
Sean Sims manipulate and charm Sean Sims's way through high society. Gain a Rival and an Ally. |
9 |
53 |
Promoted to Noble (Diplomat) rank 6 with the new title Ambassador. |
10 |
53 |
Voluntarily left Diplomat |
10 |
53 |
Returned to Drifter (Barbarian). |
10 |
57 |
Promoted to Drifter (Barbarian) rank 1. |
11 |
57 |
Continued as Drifter (Barbarian). |
11 |
61 |
Attacked by enemies and injured. |
11 |
61 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
11 |
61 |
Gain Enemy if Sean Sims don't already have one. |
11 |
61 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
12 |
61 |
Continued as Drifter (Barbarian). |
12 |
62 |
Birth or Death involving a family member or close friend. |
13 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
65 |
Retired at age 65. |
13 |
65 |
Continued as Drifter (Barbarian). |
13 |
66 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
68 |
Someone more charismatic but less devout than Sean Sims has become Sean Sims's superior. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
70 |
Continued as Believer (Missionary/Humanitarian). |
15 |
72 |
Birth or Death involving a family member or close friend. |
16 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
74 |
Continued as Believer (Missionary/Humanitarian). |
16 |
75 |
Sean Sims faith is shaken. |
17 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |