Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
20 |
Widely recognized. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
26 |
Assigned to an urbanised planet torn by war. |
2 |
26 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
2 |
26 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
3 |
26 |
Continued as Army (Cavalry). |
3 |
28 |
Given a special assignment or duty in Seymour Carnall's unit. |
3 |
30 |
Promoted to Army (Cavalry) officer rank 3 with the new title Major. |
4 |
30 |
Voluntarily left Cavalry |
4 |
30 |
Failed to qualify for Ground Assault (Marine). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Scout (Surveyor). |
4 |
34 |
Nearly killed. Owe 40,000 for medical bills. |
5 |
34 |
Became a Citizen (Colonist). |
5 |
35 |
Seymour Carnall is rewarded for Seymour Carnall's diligence or cunning. |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Citizen (Colonist) rank 1. |
6 |
38 |
Continued as Citizen (Colonist). |
6 |
40 |
Advanced training in a specialist field. |
6 |
42 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
7 |
42 |
Continued as Citizen (Colonist). |
7 |
46 |
A revolution, attack or other unusual event throws Seymour Carnall's life into chaos, forcing Seymour Carnall to leave the planet. |
8 |
46 |
Became a Agent (Intelligence). |
8 |
47 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
50 |
Continued as Agent (Intelligence). |
9 |
52 |
Given specialist training in vehicles. |
9 |
54 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
10 |
54 |
Continued as Agent (Intelligence). |
10 |
56 |
Go undercover to investigate an enemy. |
10 |
57 |
Political upheaval strikes Seymour Carnall's homeworld, and Seymour Carnall is caught up in the revolution. |
10 |
58 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
11 |
58 |
Continued as Agent (Intelligence). |
11 |
59 |
Advanced training in a specialist field. |
11 |
62 |
Promoted to Agent (Intelligence) rank 3. |
12 |
62 |
Continued as Agent (Intelligence). |
12 |
65 |
Seymour Carnall's work ends up coming home with Seymour Carnall, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
12 |
66 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
12 |
66 |
Forced to muster out. |
13 |
66 |
Failed to qualify for Performer (Entertainer). |
13 |
66 |
Became a Drifter (Barbarian). |
13 |
69 |
Drafted into Merchant Marine |
14 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
70 |
Retired at age 70. |
14 |
70 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
14 |
74 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
15 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
74 |
Continued as Merchant (Merchant Marine). |
15 |
77 |
Given advanced training in a specialist field |
15 |
78 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
16 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |