Retired Petty Officer, 3rd class Shelly Williamson  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 81 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 5 (-1) 4 (-1)111654
Nonchalant
 
Skills
Astrogation 0
Gun Combat (Energy) 1
Gunner (Ortillery) 1
Mechanic 2
Medic 0
Melee (Blade) 1
Persuade 0
Pilot (Capital Ships) 1
Profession (Hostile Environment/Underwater) 1
Science (Life Sciences/Genetics) 1
Seafarer 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 01
Navy Line/Crew Petty Officer, 3rd class23
Drifter Barbarian 04
Scout Surveyor 01
Believer Missionary/Humanitarian Junior Project Worker-11
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Conrad Murphy Enemy 0 5 3 1 Sylean (M/24)
Larkin Thompson Rival 0 2 1 3 Cassilldan (M/57)
Gus Raycraft Contact 1 2 0 3 Sylean (M/75)
Marie Walla Contact 1 1 0 1 Vlazhdumecta (F/14)
Marie Walla's influence is diminished.
Ueong Kaerrnerrgh Contact 1 0 1 0 Vargr, Imperium (F/34)
Ueong Kaerrnerrgh is in desperate trouble and could use the character’s help.
 
Term Age History
1 18 Failed to qualify for Marine Academy (Military Academy).
1 18 Became a Drifter (Scavenger).
1 21 Shelly Williamson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 21 Failed to qualify for Infantry (Army).
2 21 Submitted to the draft.
2 21 Became a Navy (Line/Crew) with the new title Crewman.
2 23 Shelly Williamson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2 25 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
3 25 Continued as Navy (Line/Crew).
3 27 Advanced training in a specialist field.
3 29 Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class.
4 29 Attempted to change assignments.
4 29 Failed to qualify for Flight (Navy).
4 29 Continued as Navy (Line/Crew).
4 30 Shelly Williamson is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
5 30 Failed to qualify for Explorer (Scout).
5 30 Switched to Drifter (Barbarian).
5 33 Find Ancient Technology.
6 34 Continued as Drifter (Barbarian).
6 37 Suffer from a life-threatening illness.
7 37 Became a Scout (Surveyor).
7 38 Psychologically damaged by Shelly Williamson's time in the scouts.
8 38 Failed to qualify for Free Trader (Merchant).
8 38 Returned to Drifter (Barbarian).
9 42 Continued as Drifter (Barbarian).
9 46 Spend time with an alien race. Gain a contact.
9 46 Forced to muster out.
10 46 Aging Crisis. Owe 60,000 for medical bills.
10 46 Retired at age 46.
10 46 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 48 Shelly Williamson is caught in the periphery of a scandal.
10 48 Demoted to Believer (Missionary/Humanitarian) rank -1.
11 50 Aging Crisis. Owe 40,000 for medical bills.
11 50 Voluntarily left Missionary/Humanitarian
11 50 Retired.
11 53 Accused of a crime.
12 54 Aging Crisis. Owe 20,000 for medical bills.
12 57 Good fortune.
13 58 Aging Crisis. Owe 20,000 for medical bills.
13 61 Gained a contact.
14 62 Aging Crisis. Owe 30,000 for medical bills.
14 65 Gained a contact.
15 66 Aging Crisis. Owe 60,000 for medical bills.
15 67 A romantic relationship ends badly. Gain a Rival or Enemy.
16 70 Aging Crisis. Owe 40,000 for medical bills.
16 74 Gained a contact.
17 74 Aging Crisis. Owe 10,000 for medical bills.
17 76 A romantic relationship ends badly. Gain a Rival or Enemy.
18 78 Aging Crisis. Owe 20,000 for medical bills.
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