Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Failed to qualify for Pirate (Rogue). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
24 |
Encounter a Psionic institute. |
2 |
24 |
Tested for psionic powers |
2 |
24 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
24 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
3 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
28 |
Continued as Psion (Psi-Warrrior). |
4 |
29 |
Gift causes a former ally to turn on Shuiim Arguma and betray Shuiim Arguma. One Ally or Contact becomes an Enemy. |
5 |
29 |
Failed to qualify for Artist (Entertainer). |
5 |
29 |
Switched to Drifter (Barbarian). |
5 |
32 |
Shuiim Arguma run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
32 |
Failed to qualify for Free Trader (Merchant). |
6 |
32 |
Returned to Drifter (Scavenger). |
6 |
36 |
Amnesia. |
6 |
36 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
36 |
Continued as Drifter (Scavenger). |
7 |
39 |
Shuiim Arguma run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
39 |
Failed to qualify for Broker (Merchant). |
8 |
39 |
Continued as Drifter (Scavenger). |
8 |
43 |
Promoted to Drifter (Scavenger) rank 3. |
9 |
43 |
Continued as Drifter (Scavenger). |
9 |
47 |
Shuiim Arguma do not know what happened to Shuiim Arguma. There is a gap in Shuiim Arguma's memory. |
10 |
47 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
50 |
Imperial trade restrictions force Shuiim Arguma out of business. |
11 |
50 |
Became a Rogue (Enforcer). |
11 |
53 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
12 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Retired. |
12 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
58 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
76 |
Gained a contact. |
18 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
78 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
19 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |