Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Sim Mcandrew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Became a Rogue (Pirate) with the new title Lackey. |
3 |
27 |
Sim Mcandrew spend months in the dangerous criminal underworld. |
3 |
29 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
4 |
29 |
Continued as Rogue (Pirate). |
4 |
33 |
Arrested |
5 |
33 |
Became a Prisoner (Inmate). |
5 |
35 |
Vocational Training. |
6 |
37 |
Aging Crisis. Owe 40,000 for medical bills. |
6 |
37 |
Retired at age 37. |
6 |
37 |
Continued as Prisoner (Inmate). |
6 |
38 |
The warden takes an interest in Sim Mcandrew's case. |
7 |
41 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
41 |
Continued as Prisoner (Inmate). |
7 |
43 |
Assigned to difficult or backbreaking labour. |
7 |
45 |
Promoted to Prisoner (Inmate) rank 1. |
7 |
45 |
Paroled from prison. |
8 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
45 |
Retired. |
8 |
46 |
A new romantic starts. Gain an Ally. |
9 |
53 |
Gained a contact. |
10 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
56 |
A new romantic starts. Gain an Ally. |
11 |
60 |
Gained a contact. |
12 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
68 |
Moved to a new world. |
14 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
71 |
Gained a contact. |
15 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
76 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
80 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |