Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Surveyor (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
19 |
Became a Entertainer (Artist). |
2 |
23 |
Criticised a questionable political leader on Simeon Fox's homeworld, causing his downfall. Gain an Enemy |
2 |
23 |
Public opinion turns on Simeon Fox. |
2 |
23 |
Promoted to Entertainer (Artist) rank 1. |
3 |
23 |
Continued as Entertainer (Artist). |
3 |
24 |
Gain a patron in the arts. Gain an Ally |
3 |
27 |
Promoted to Entertainer (Artist) rank 2. |
4 |
27 |
Continued as Entertainer (Artist). |
4 |
30 |
An investigation, tour, project or expedition goes wrong, stranding Simeon Fox far from home. |
5 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
33 |
Go undercover to investigate an enemy. |
5 |
33 |
Moved to a new world. |
5 |
34 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
34 |
Continued as Agent (Law Enforcement). |
6 |
38 |
Rewarded for a successful mission. |
6 |
38 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
7 |
38 |
Continued as Agent (Law Enforcement). |
7 |
40 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
40 |
Switched to Entertainer (Performer). |
8 |
43 |
Refused to criticise a questionable political leader on Simeon Fox's homeworld. |
9 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Continued as Entertainer (Performer). |
9 |
45 |
Gain a patron in the arts. Gain an Ally |
9 |
48 |
Promoted to Entertainer (Performer) rank 1. |
10 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
48 |
Continued as Entertainer (Performer). |
10 |
50 |
Invited to take part in a controversial event or exhibition that injures Simeon Fox's social standing. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Continued as Entertainer (Performer). |
11 |
53 |
Gain a patron in the arts. Gain an Ally |
11 |
56 |
Forced to muster out. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
Retired. |
12 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
62 |
Good fortune. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
Birth or Death involving a family member or close friend. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
74 |
A new romantic starts. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
80 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |