Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
22 |
Became a Scout (Courier). |
2 |
24 |
Perform an exemplary service for the scouts. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Psychologically damaged by Stacy Terry's time in the scouts. |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
31 |
Attacked by enemies that Stacy Terry easily defeat. |
4 |
31 |
Gain Enemy if Stacy Terry don't already have one. |
4 |
33 |
Forced to continue current assignment. |
4 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
37 |
Stacy Terry do not know what happened to Stacy Terry. There is a gap in Stacy Terry's memory. |
6 |
37 |
Switched to Scout (Surveyor) with previous rank. |
6 |
40 |
Stacy Terry spend a great deal of time on the fringes of Charted Space. |
6 |
40 |
Stacy Terry's ship is damaged, and Stacy Terry have to hitch-hike Stacy Terry's way back across the stars to the nearest scout base. |
6 |
40 |
Gain 4 Contacts. Gain 1 Enemies. |
6 |
41 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
7 |
41 |
Continued as Scout (Surveyor). |
7 |
45 |
Stacy Terry's ship is damaged, and Stacy Terry have to hitch-hike Stacy Terry's way back across the stars to the nearest scout base. |
7 |
45 |
Gain 3 Contacts. Gain 1 Enemies. |
8 |
45 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
49 |
A new romantic starts. Gain an Ally. |
9 |
49 |
Continued as Believer (Mainstream Believer). |
9 |
51 |
Stacy Terry accepted an offer of inducements to betray Stacy Terry's faith. Gain 360,000 in cash. |
10 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Retired. |
10 |
56 |
A new romantic starts. Gain an Ally. |
11 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
58 |
Moved to a new world. |
12 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
62 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
13 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
70 |
A new romantic starts. Gain an Ally. |
15 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
76 |
Birth or Death involving a family member or close friend. |
16 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
78 |
Moved to a new world. |
17 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |