Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
Political upheaval strikes Steve Smith's homeworld, and Steve Smith is caught up in the revolution. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
25 |
Failed to qualify for Field Researcher (Scholar). |
3 |
25 |
Became a Drifter (Scavenger). |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
31 |
Betrayed by a friend. One of Steve Smith's Contacts or Allies betrays Steve Smith, ending Steve Smith's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Became a Navy (Flight) with the new title Crewman. |
5 |
33 |
Display heroism in battle, saving the whole ship. |
5 |
35 |
Commissioned in Navy (Flight) with the new title Ensign. |
5 |
35 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
6 |
35 |
Continued as Navy (Flight). |
6 |
39 |
Steve Smith foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
39 |
Continued as Navy (Flight). |
7 |
43 |
Steve Smith is blamed for an accident that causes the death of several crew members. Steve Smith's guilt drives Steve Smith to excel. |
8 |
43 |
Failed to qualify for Artist (Entertainer). |
8 |
43 |
Returned to Drifter (Scavenger). |
8 |
47 |
Attacked by enemies that Steve Smith easily defeat. |
8 |
47 |
Gain Enemy if Steve Smith don't already have one. |
9 |
47 |
Continued as Drifter (Scavenger). |
9 |
51 |
Suffer from a life-threatening illness. |
10 |
51 |
Became a Scout (Courier). |
10 |
53 |
Perform an exemplary service for the scouts. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Attempted to change assignments. |
11 |
55 |
Failed to qualify for Surveyor (Scout). |
11 |
55 |
Continued as Scout (Courier). |
11 |
58 |
A new romantic starts. Gain an Ally. |
12 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
59 |
Continued as Scout (Courier). |
12 |
63 |
Steve Smith's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
12 |
63 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Continued as Scout (Courier). |
13 |
64 |
Gained a contact. |
13 |
67 |
Forced to muster out. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
Retired. |
14 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
74 |
Gained a contact. |
16 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
77 |
A new romantic starts. Gain an Ally. |
17 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |