Retired Settler Sullivan Remmington  

Species Age Sex Str Dex End Int Edu SocUPP
Swanfeh 81 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 2 (-2) 2 (-2)111922
Slow Paced
 
Skills
Animals 0
Athletics (Dexterity) 2
Deception 0
Diplomat 2
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Heavy Weapons (Vehicle) 3
Jack-of-All-Trades 2
Melee (Blade) 1
Persuade 1
Pilot (Spacecraft) 1
Profession (Sports) 0
Stealth 0
Streetwise 3
Survival 2
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Marine Support Lance Corporal13
Drifter Wanderer 23
Scout Courier Scout12
Citizen Colonist Settler22
Believer Missionary/Humanitarian Project Worker12
Retired 02
 
EducationGraduated
Marine Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Wataka Pawa A-deb Rival 1 3 1 0 Bwap (M/18)
Wataka Pawa A-deb's influence is diminished.
Todd Jephcots Ally 3 0 1 1 Swanfeh (M/22)
 
Term Age History
1 18 Entered Military Academy(Marine Academy)
1 20 War breaks out, triggering a mandatory draft.
1 22 Graduated.
2 22 Became a Marine (Marine Support) with the new title Marine.
2 23 Commanding officer takes an interest in Sullivan Remmington's career.
3 26 Attempted to change assignments.
3 26 Failed to qualify for Ground Assault (Marine).
3 26 Continued as Marine (Marine Support).
3 27 Assigned to the security staff of a space station.
3 30 Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal.
4 30 Continued as Marine (Marine Support).
4 34 A mission goes wrong and Sullivan Remmington is stranded behind enemy lines. Ejected from the service.
5 34 Failed to qualify for Artist (Entertainer).
5 34 Became a Drifter (Wanderer).
5 37 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
5 38 Promoted to Drifter (Wanderer) rank 1.
6 38 Continued as Drifter (Wanderer).
6 40 Attacked by enemies that Sullivan Remmington easily defeat.
6 40 Gain Enemy if Sullivan Remmington don't already have one.
6 42 Promoted to Drifter (Wanderer) rank 2.
7 42 Continued as Drifter (Wanderer).
7 46 Sullivan Remmington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8 46 Became a Scout (Courier).
8 49 A new romantic starts. Gain an Ally.
9 50 Continued as Scout (Courier).
9 52 Serve as the courier for an important message from the Imperium.
9 54 Promoted to Scout (Courier) rank 1 with the new title Scout.
10 54 Voluntarily left Courier
10 54 Became a Citizen (Colonist).
10 58 Sullivan Remmington befriend a superior in the corporation or the colony.
10 58 Promoted to Citizen (Colonist) rank 1.
11 58 Continued as Citizen (Colonist).
11 59 A revolution, attack or other unusual event throws Sullivan Remmington's life into chaos, forcing Sullivan Remmington to leave the planet.
11 62 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
12 62 Aging Crisis. Owe 40,000 for medical bills.
12 62 Retired at age 62.
12 62 Voluntarily left Colonist
12 62 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 63 Sullivan Remmington retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
12 66 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 66 Aging Crisis. Owe 50,000 for medical bills.
13 66 Continued as Believer (Missionary/Humanitarian).
13 68 Someone more charismatic but less devout than Sullivan Remmington has become Sullivan Remmington's superior.
13 70 Forced to muster out.
14 70 Aging Crisis. Owe 50,000 for medical bills.
14 70 Retired.
14 73 Birth or Death involving a family member or close friend.
15 74 Aging Crisis. Owe 40,000 for medical bills.
15 76 Betrayal. Convert an Ally into a Rival or Enemy.
16 78 Aging Crisis. Owe 50,000 for medical bills.
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