Retired Explorer Theo McNamara  

Species Age Sex Str Dex End Int Edu SocUPP
Happrhani 81 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 8 (0) 5 (-1)111A85
Constantly tapping foot (nervous tic), Self-made, Pallor
 
Skills
Advocate 1
Animals 0
Athletics (Dexterity) 2
Carouse 1
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 2
Engineer (Life Support) 1
Engineer (M-drive) 1
Flyer (Wing) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gunner (Ortillery) 1
Jack-of-All-Trades 3
Language (Oynprith (Droyne)) 1
Leadership 1
Mechanic 1
Navigation 1
Pilot 0
Profession (Worker) 0
Recon 0
Science (Social Sciences/Belief) 1
Streetwise 1
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist Explorer66
Drifter Scavenger 01
Agent Law Enforcement Rookie02
Citizen Worker 01
Merchant Merchant Marine 3rd Officer33
Believer Missionary/Humanitarian Project Worker12
Retired 01
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Ritthy Peaton Ally 4 1 6 0 Happrhani (M/31)
Relationship becomes more intense. Contact becomes an ally.
Beverly Curtis Contact 2 1 0 0 Darrian, Imperium (M/37)
Victoria Bradley Enemy 0 4 0 1 Happrhani (F/62)
Victoria Bradley belongs to an unusual cultural or religious group.
Tyrone Lawrence Enemy 0 3 1 0 Happrhani (M/49)
Guadalupe Drogace Enemy 0 3 0 0 Happrhani (M/77)
Guadalupe Drogace belongs to an unusual cultural or religious group.
Kuushuakshi Narnuumshuuu Rival 1 2 0 1 Vilani, Imperium (F/40)
 
Term Age History
1 18 Became a Citizen (Colonist).
1 20 Advanced training in a specialist field.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 24 Theo McNamara rise to a position of power in Theo McNamara's colony or corporation.
2 26 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
3 26 Continued as Citizen (Colonist).
3 30 Theo McNamara gain experience in a technical field as a computer operator or surveyor.
3 30 Forced to continue current assignment.
3 30 Promoted to Citizen (Colonist) rank 3.
4 30 Continued as Citizen (Colonist).
4 32 Theo McNamara is rewarded for Theo McNamara's diligence or cunning.
4 34 Promoted to Citizen (Colonist) rank 4 with the new title Explorer.
5 34 Continued as Citizen (Colonist).
5 35 Theo McNamara learn something Theo McNamara should not have – a corporate secret, a political scandal – which Theo McNamara can profit from illegally.
5 35 Gain a criminal contact.
5 38 Promoted to Citizen (Colonist) rank 5.
6 38 Continued as Citizen (Colonist).
6 40 Theo McNamara learn something Theo McNamara should not have – a corporate secret, a political scandal – which Theo McNamara can profit from illegally.
6 40 Gain a criminal contact.
6 42 Promoted to Citizen (Colonist) rank 6.
6 42 Forced to muster out.
7 42 Became a Drifter (Scavenger).
7 43 Moved to a new world.
8 46 Voluntarily left Scavenger
8 46 Failed to qualify for Line/Crew (Navy).
8 46 Submitted to the draft.
8 46 Became a Agent (Law Enforcement) with the new title Rookie.
8 50 Given specialist training in vehicles.
9 50 Continued as Agent (Law Enforcement).
9 52 Life ruined by a criminal gang. Gain the gang as an Enemy
10 52 Switched to Citizen (Worker).
10 55 Hard times caused by a lack of interstellar trade costs Theo McNamara Theo McNamara's job.
11 55 Entered Merchant Academy with the Shipboard curriculum.
11 57 Good fortune
11 59 Graduated.
12 59 Aging Crisis. Owe 30,000 for medical bills.
12 59 Retired at age 59.
12 59 Became a Merchant (Merchant Marine) with the new title Crewman.
12 59 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
12 60 Embroiled in legal trouble.
12 63 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
13 63 Aging Crisis. Owe 50,000 for medical bills.
13 63 Continued as Merchant (Merchant Marine).
13 67 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
14 67 Aging Crisis. Owe 60,000 for medical bills.
14 67 Continued as Merchant (Merchant Marine).
14 68 A series of bad deals and decisions force Theo McNamara into bankruptcy. Theo McNamara salvages what Theo McNamara can.
15 68 Aging Crisis. Owe 40,000 for medical bills.
15 68 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
15 69 Theo McNamara refused an offer of inducements to betray Theo McNamara's faith. Gain 2 enemies.
15 72 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
16 72 Aging Crisis. Owe 50,000 for medical bills.
16 72 Continued as Believer (Missionary/Humanitarian).
16 76 A romantic relationship ends badly. Gain a Rival or Enemy.
16 76 Forced to muster out.
17 76 Aging Crisis. Owe 40,000 for medical bills.
17 76 Retired.
17 80 Betrayal. Convert an Ally into a Rival or Enemy.
18 80 Aging Crisis. Owe 50,000 for medical bills.
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