Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Theo McNamara rise to a position of power in Theo McNamara's colony or corporation. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
Theo McNamara gain experience in a technical field as a computer operator or surveyor. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Citizen (Colonist) rank 3. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
32 |
Theo McNamara is rewarded for Theo McNamara's diligence or cunning. |
4 |
34 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
35 |
Theo McNamara learn something Theo McNamara should not have – a corporate secret, a political scandal – which Theo McNamara can profit from illegally. |
5 |
35 |
Gain a criminal contact. |
5 |
38 |
Promoted to Citizen (Colonist) rank 5. |
6 |
38 |
Continued as Citizen (Colonist). |
6 |
40 |
Theo McNamara learn something Theo McNamara should not have – a corporate secret, a political scandal – which Theo McNamara can profit from illegally. |
6 |
40 |
Gain a criminal contact. |
6 |
42 |
Promoted to Citizen (Colonist) rank 6. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Drifter (Scavenger). |
7 |
43 |
Moved to a new world. |
8 |
46 |
Voluntarily left Scavenger |
8 |
46 |
Failed to qualify for Line/Crew (Navy). |
8 |
46 |
Submitted to the draft. |
8 |
46 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
50 |
Given specialist training in vehicles. |
9 |
50 |
Continued as Agent (Law Enforcement). |
9 |
52 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
52 |
Switched to Citizen (Worker). |
10 |
55 |
Hard times caused by a lack of interstellar trade costs Theo McNamara Theo McNamara's job. |
11 |
55 |
Entered Merchant Academy with the Shipboard curriculum. |
11 |
57 |
Good fortune |
11 |
59 |
Graduated. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
12 |
59 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
60 |
Embroiled in legal trouble. |
12 |
63 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
Continued as Merchant (Merchant Marine). |
13 |
67 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
Continued as Merchant (Merchant Marine). |
14 |
68 |
A series of bad deals and decisions force Theo McNamara into bankruptcy. Theo McNamara salvages what Theo McNamara can. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
68 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
15 |
69 |
Theo McNamara refused an offer of inducements to betray Theo McNamara's faith. Gain 2 enemies. |
15 |
72 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
72 |
Continued as Believer (Missionary/Humanitarian). |
16 |
76 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
76 |
Forced to muster out. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
76 |
Retired. |
17 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |