Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Join a social movement. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Failed to qualify for Free Trader (Merchant). |
2 |
27 |
Submitted to the draft. |
2 |
27 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
31 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
3 |
31 |
Became a Drifter (Scavenger). |
3 |
33 |
Find Ancient Technology. |
4 |
35 |
Continued as Drifter (Scavenger). |
4 |
39 |
Forced to muster out. |
5 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
43 |
Forced to continue current assignment. |
5 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
43 |
Continued as Merchant (Merchant Marine). |
6 |
46 |
A good deal ensures Travis Mathew is living the high life for a few years. |
7 |
47 |
Continued as Merchant (Merchant Marine). |
7 |
49 |
A good deal ensures Travis Mathew is living the high life for a few years. |
8 |
51 |
Continued as Merchant (Merchant Marine). |
8 |
54 |
Embroiled in legal trouble. |
8 |
55 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
55 |
Continued as Merchant (Merchant Marine). |
9 |
56 |
Smuggle illegal items onto a planet. |
9 |
59 |
Forced to muster out. |
10 |
59 |
Switched to Drifter (Barbarian). |
10 |
60 |
Travis Mathew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
60 |
Became a Scout (Surveyor). |
11 |
64 |
Travis Mathew's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
12 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
64 |
Retired at age 64. |
12 |
64 |
Attempted to change assignments. |
12 |
64 |
Failed to qualify for Courier (Scout). |
12 |
64 |
Continued as Scout (Surveyor). |
12 |
68 |
Perform an exemplary service for the scouts. |
12 |
68 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
13 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
68 |
Continued as Scout (Surveyor). |
13 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
72 |
Continued as Scout (Surveyor). |
14 |
76 |
Psychologically damaged by Travis Mathew's time in the scouts. |
15 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
76 |
Retired. |
15 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |