Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Vernie Hawdon's scout ship is one of the first on the scene to rescue the survivors of a disaster but Vernie Hawdon fail to help. Gain an Enemy. |
1 |
22 |
Severely injured. Owe 1,250 for medical bills. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
26 |
Spend several years jumping from world to world in Vernie Hawdon's scout ship. |
2 |
26 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
28 |
Vernie Hawdon's scout ship is one of the first on the scene to rescue the survivors of a disaster but Vernie Hawdon fail to help. Gain an Enemy. |
3 |
28 |
Injured. |
3 |
30 |
Promoted to Scout (Surveyor) rank 2. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
32 |
Vernie Hawdon inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
32 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
35 |
Lost eye or limb. Fully recovered. |
6 |
35 |
Became a Merchant (Free Trader). |
6 |
39 |
Make an unexpected connection outside Vernie Hawdon's normal circles. Gain a Contact. |
6 |
39 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
39 |
Continued as Merchant (Free Trader). |
7 |
40 |
Imperial trade restrictions force Vernie Hawdon out of business. |
8 |
43 |
Continued as Merchant (Free Trader). |
8 |
44 |
Imperial trade restrictions force Vernie Hawdon out of business. |
9 |
44 |
Became a Rogue (Enforcer). |
9 |
48 |
Involved in a gambling ring. |
9 |
48 |
Promoted to Rogue (Enforcer) rank 1. |
10 |
48 |
Attempted to change assignments. |
10 |
48 |
Failed to qualify for Pirate (Rogue). |
10 |
48 |
Continued as Rogue (Enforcer). |
10 |
49 |
A police detective or rival criminal forces Vernie Hawdon to flee and vows to hunt Vernie Hawdon down. Gain an Enemy. |
11 |
49 |
Switched to Merchant (Merchant Marine). |
11 |
53 |
Embroiled in legal trouble. |
12 |
53 |
Continued as Merchant (Merchant Marine). |
12 |
57 |
Amnesia. |
12 |
57 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
13 |
57 |
Continued as Merchant (Merchant Marine). |
13 |
61 |
Vernie Hawdon's ship or starport is destroyed by criminals. Gain them as an Enemy. |
14 |
61 |
Became a Drifter (Barbarian). |
14 |
63 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
15 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
63 |
Retired at age 63. |
15 |
63 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
15 |
66 |
Vernie Hawdon is sent to a new community or parish to preach The Word among the poor. |
15 |
67 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
16 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
67 |
Continued as Believer (Missionary/Humanitarian). |
16 |
71 |
A notable academic consults with Vernie Hawdon about a publication or documentary he is working on. Gain a Contact in academia. |
17 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
71 |
Continued as Believer (Missionary/Humanitarian). |
17 |
72 |
Vernie Hawdon refused an offer of inducements to betray Vernie Hawdon's faith. Gain 1 enemies. |
17 |
75 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
18 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
75 |
Continued as Believer (Missionary/Humanitarian). |
18 |
78 |
A notable academic consults with Vernie Hawdon about a publication or documentary he is working on. Gain a Contact in academia. |
18 |
79 |
Forced to muster out. |
19 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |