Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
20 |
Became a Entertainer (Artist). |
2 |
21 |
Works is especially well received and popular, making Wash Jemmy a minor celebrity |
2 |
24 |
Promoted to Entertainer (Artist) rank 1. |
3 |
24 |
Continued as Entertainer (Artist). |
3 |
27 |
Works is especially well received and popular, making Wash Jemmy a minor celebrity |
3 |
28 |
Promoted to Entertainer (Artist) rank 2. |
4 |
28 |
Continued as Entertainer (Artist). |
4 |
31 |
An investigation, tour, project or expedition goes wrong, stranding Wash Jemmy far from home. |
5 |
31 |
Returned to Navy (Flight). |
5 |
33 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
33 |
Failed to qualify for Corporate (Citizen). |
6 |
33 |
Became a Drifter (Scavenger). |
6 |
35 |
Wash Jemmy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
37 |
Continued as Drifter (Scavenger). |
7 |
40 |
Find valuable salvage. |
8 |
41 |
Continued as Drifter (Scavenger). |
8 |
45 |
Wash Jemmy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
45 |
Became a Scout (Explorer). |
9 |
48 |
Wash Jemmy's ship is damaged, and Wash Jemmy have to hitch-hike Wash Jemmy's way back across the stars to the nearest scout base. |
9 |
48 |
Gain 5 Contacts. Gain 1 Enemies. |
10 |
48 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
48 |
Switched to Drifter (Wanderer). |
10 |
51 |
Betrayed by a friend. One of Wash Jemmy's Contacts or Allies betrays Wash Jemmy, ending Wash Jemmy's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Drifter (Wanderer). |
11 |
56 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Retired. |
12 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
Gained a contact. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
Gained a contact. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
70 |
Birth or Death involving a family member or close friend. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
75 |
A new romantic starts. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
79 |
Gained a contact. |
18 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |