Retired Crewman Wash Jemmy  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 81 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 5 (-1) 5 (-1)111655
Cooperative, Overconfident
 
Skills
Art (Presentation/Holography) 1
Art (Creative/Visual Media) 1
Athletics 0
Deception 0
Gun Combat 0
Gunner 0
Language (Galanglic (3rd Imperium)) 1
Language (Vilani (1st Imperium)) 1
Mechanic 0
Melee 0
Persuade 1
Pilot 0
Profession (Spacer) 0
Recon 1
Stealth 0
Streetwise 1
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Flight Crewman02
Entertainer Artist 23
Drifter Scavenger 03
Scout Explorer 01
Drifter Wanderer 02
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Russel Barrett Contact 3 0 0 1 Tezcat (M/19)
Russel Barrett belongs to an unusual cultural or religious group.
Euna Mahon Contact 2 2 0 3 Happrhani (F/61)
Euna Mahon’s relationships have begun to affect the character.
Jewel Brewer Contact 1 1 5 4 Solomani, Imperium (M/50)
Eldon Howard Contact 2 2 4 1 Kedepu (M/39)
Eldon Howard has life-changing event that creates new responsibilities.
Emery Xavier Contact 1 0 3 1 Tezcat (M/27)
Brent Arnold Enemy 0 2 0 2 Kedepu (M/28)
Peter Macks Contact 1 1 2 5 Zaris (M/17)
Lillian Harper Contact 1 1 6 0 Tezcat (M/86)
Terry Mulvahil Ally 3 5 5 0 Tezcat (M/26)
Very bad falling out.
Meda Brownhill Contact 1 1 4 1 Vanejenese (F/65)
Meda Brownhill has life-changing event that creates new responsibilities.
 
Term Age History
1 18 Became a Navy (Flight) with the new title Crewman.
1 20 Injured. Fully recovered. Owe 1,250 for medical bills.
2 20 Became a Entertainer (Artist).
2 21 Works is especially well received and popular, making Wash Jemmy a minor celebrity
2 24 Promoted to Entertainer (Artist) rank 1.
3 24 Continued as Entertainer (Artist).
3 27 Works is especially well received and popular, making Wash Jemmy a minor celebrity
3 28 Promoted to Entertainer (Artist) rank 2.
4 28 Continued as Entertainer (Artist).
4 31 An investigation, tour, project or expedition goes wrong, stranding Wash Jemmy far from home.
5 31 Returned to Navy (Flight).
5 33 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
6 33 Failed to qualify for Corporate (Citizen).
6 33 Became a Drifter (Scavenger).
6 35 Wash Jemmy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7 37 Continued as Drifter (Scavenger).
7 40 Find valuable salvage.
8 41 Continued as Drifter (Scavenger).
8 45 Wash Jemmy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 45 Became a Scout (Explorer).
9 48 Wash Jemmy's ship is damaged, and Wash Jemmy have to hitch-hike Wash Jemmy's way back across the stars to the nearest scout base.
9 48 Gain 5 Contacts. Gain 1 Enemies.
10 48 Failed to qualify for Merchant Marine (Merchant).
10 48 Switched to Drifter (Wanderer).
10 51 Betrayed by a friend. One of Wash Jemmy's Contacts or Allies betrays Wash Jemmy, ending Wash Jemmy's career. That Contact or Ally becomes a Rival or Enemy.
11 52 Aging Crisis. Owe 20,000 for medical bills.
11 52 Retired at age 52.
11 52 Continued as Drifter (Wanderer).
11 56 Nearly killed. Fully recovered. Owe 35,000 for medical bills.
12 56 Aging Crisis. Owe 20,000 for medical bills.
12 56 Retired.
12 59 Betrayal. Convert an Ally into a Rival or Enemy.
13 60 Aging Crisis. Owe 60,000 for medical bills.
13 61 Gained a contact.
14 64 Aging Crisis. Owe 10,000 for medical bills.
14 68 Gained a contact.
15 68 Aging Crisis. Owe 30,000 for medical bills.
15 70 Birth or Death involving a family member or close friend.
16 72 Aging Crisis. Owe 10,000 for medical bills.
16 75 A new romantic starts. Gain an Ally.
17 76 Aging Crisis. Owe 60,000 for medical bills.
17 79 Gained a contact.
18 80 Aging Crisis. Owe 50,000 for medical bills.
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