Retired 3rd Officer Wayne Reed  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 81 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 2 (-2) 2 (-2)111722
Wishy washy
 
Skills
Admin 0
Athletics (Strength) 1
Deception 1
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Flyer (Airship) 1
Gambler 2
Gun Combat (Archaic) 1
Investigate 1
Mechanic 1
Pilot (Small Craft) 0
Profession (Colonist/Farming) 0
Recon 1
Steward 1
Streetwise 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Agent Intelligence Field Agent22
Drifter Wanderer 01
Merchant Merchant Marine 3rd Officer33
Scout Courier 03
Retired 06
 
EducationGraduated
Spacer Community Graduated
 
Name Type Affinity Enmity Power Influence Species
Matthew Magrath Ally 3 0 1 4 Cafadan (M/47)
Alene Ronald Enemy 0 3 0 5 Sylean (F/21)
Ottilia Kim Ally 3 0 0 3 Florian (F/14)
Beulah Mitchelle Contact 2 2 0 1 Sylean (F/33)
Webster Guillan Contact 1 1 0 6 Sylean (M/32)
Max Gardiner Ally 1 0 4 1 Humaniti (M/18)
Mattie Crawford Ally 3 6 0 0 Ronnin (F/16)
Very bad falling out.
Libby Cunningham Enemy 0 5 3 3 Sylean (F/22)
Reinhold Withers Ally 4 0 3 1 Thaggeshi (M/17)
Reinhold Withers is in prison or otherwise trapped somewhere.
Francis Woolahan Ally 2 0 1 0 Sylean (M/49)
 
Term Age History
1 18 Entered a spacer community.
1 19 Become leader in social movement.
1 19 Gain an Ally and an Enemy.
1 22 Graduated.
2 22 Became a Agent (Intelligence).
2 24 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2 26 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
3 26 Continued as Agent (Intelligence).
3 27 Established a network of contacts. Gain 2 contacts.
3 30 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
4 30 Voluntarily left Intelligence
4 30 Became a Drifter (Wanderer).
4 34 Wayne Reed run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5 34 Became a Merchant (Merchant Marine) with the new title Crewman.
5 38 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
6 38 Continued as Merchant (Merchant Marine).
6 40 A new romantic starts. Gain an Ally.
6 42 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
7 42 Continued as Merchant (Merchant Marine).
7 46 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
8 46 Voluntarily left Merchant Marine
8 46 Failed to qualify for Journalist (Entertainer).
8 46 Submitted to the draft.
8 46 Became a Scout (Courier).
8 47 When dealing with an alien race, Wayne Reed have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
9 50 Attempted to change assignments.
9 50 Failed to qualify for Explorer (Scout).
9 50 Continued as Scout (Courier).
9 53 Wayne Reed's scout ship is one of the first on the scene to rescue the survivors of a disaster but Wayne Reed fail to help. Gain an Enemy.
9 53 Wayne Reed have no idea what happened to Wayne Reed – they found Wayne Reed's ship drifting on the fringes of friendly space.
10 54 Aging Crisis. Owe 60,000 for medical bills.
10 54 Retired at age 54.
10 54 Continued as Scout (Courier).
10 57 Scarred. Fully recovered. Owe 5,000 for medical bills.
11 57 Aging Crisis. Owe 30,000 for medical bills.
11 57 Retired.
11 60 Betrayal. Convert an Ally into a Rival or Enemy.
12 61 Aging Crisis. Owe 60,000 for medical bills.
12 64 A new romantic starts. Gain an Ally.
13 65 Aging Crisis. Owe 20,000 for medical bills.
13 67 Lost eye or limb. Owe 5,000 for medical bills.
14 69 Aging Crisis. Owe 30,000 for medical bills.
14 71 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 73 Aging Crisis. Owe 30,000 for medical bills.
15 77 Betrayal. Convert an Ally into a Rival or Enemy.
16 77 Aging Crisis. Owe 60,000 for medical bills.
16 78 Moved to a new world.
17 81 Aging Crisis. Owe 20,000 for medical bills.
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