Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
20 |
Assigned to a black ops mission. |
1 |
22 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Marine (Marine Support). |
2 |
23 |
A mission goes wrong and Wheeler McMillan is stranded behind enemy lines. Ejected from the service. |
3 |
26 |
Continued as Marine (Marine Support). |
3 |
29 |
Assigned to an assault on an enemy fortress. |
4 |
30 |
Continued as Marine (Marine Support). |
4 |
33 |
Trapped behind enemy lines. |
5 |
34 |
Continued as Marine (Marine Support). |
5 |
38 |
On the front lines of a planetary assault and occupation. |
5 |
38 |
Promoted to Marine (Marine Support) rank 2 with the new title Corporal. |
6 |
38 |
Continued as Marine (Marine Support). |
6 |
41 |
Assigned to a black ops mission. |
6 |
42 |
Promoted to Marine (Marine Support) rank 3 with the new title Lance Sergeant. |
7 |
42 |
Continued as Marine (Marine Support). |
7 |
46 |
A mission goes wrong and Wheeler McMillan is stranded behind enemy lines. Ejected from the service. |
8 |
46 |
Became a Merchant (Free Trader). |
8 |
50 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
9 |
50 |
Continued as Merchant (Free Trader). |
9 |
54 |
Make an unexpected connection outside Wheeler McMillan's normal circles. Gain a Contact. |
9 |
54 |
Promoted to Merchant (Free Trader) rank 1. |
10 |
54 |
Continued as Merchant (Free Trader). |
10 |
55 |
A good deal ensures Wheeler McMillan is living the high life for a few years. |
10 |
58 |
Forced to muster out. |
11 |
58 |
Failed to qualify for Law Enforcement (Agent). |
11 |
58 |
Became a Drifter (Wanderer). |
11 |
60 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
12 |
60 |
Became a Scout (Surveyor). |
12 |
63 |
Wheeler McMillan's ship is damaged, and Wheeler McMillan have to hitch-hike Wheeler McMillan's way back across the stars to the nearest scout base. |
12 |
63 |
Gain 2 Contacts. Gain 2 Enemies. |
13 |
63 |
Switched to Merchant (Broker). |
13 |
64 |
Embroiled in legal trouble. |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
Retired at age 67. |
14 |
67 |
Continued as Merchant (Broker). |
14 |
68 |
Embroiled in legal trouble. |
14 |
71 |
Forced to continue current assignment. |
14 |
71 |
Promoted to Merchant (Broker) rank 1. |
15 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
71 |
Continued as Merchant (Broker). |
15 |
72 |
Bankrupted by a rival. Gain the other trader as a Rival. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
72 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
16 |
75 |
Wheeler McMillan is sent to a new community or parish to preach The Word among the poor. |
16 |
76 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
17 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
76 |
Continued as Believer (Missionary/Humanitarian). |
17 |
77 |
Wheeler McMillan accepted an offer of inducements to betray Wheeler McMillan's faith. Gain 80,000 in cash. |
17 |
80 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
18 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |