Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Go undercover to investigate an enemy. |
2 |
23 |
Scarred. Owe 1,250 for medical bills. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
27 |
Established a network of contacts. Gain 1 contacts. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Army (Cavalry) with the new title Private. |
4 |
33 |
Birth or Death involving a family member or close friend. |
4 |
34 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
5 |
34 |
Continued as Army (Cavalry). |
5 |
36 |
Severely injured. Fully recovered. |
6 |
36 |
Became a Entertainer (Journalist). |
6 |
40 |
Wilbur Lamb is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
7 |
40 |
Failed to qualify for Scientist (Scholar). |
7 |
40 |
Became a Drifter (Wanderer). |
7 |
42 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
8 |
42 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
46 |
Moved to a new world. |
8 |
46 |
Forced to muster out. |
9 |
46 |
Switched to Drifter (Scavenger). |
9 |
48 |
Attacked by enemies that Wilbur Lamb easily defeat. |
9 |
48 |
Gain Enemy if Wilbur Lamb don't already have one. |
9 |
50 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
50 |
Continued as Drifter (Scavenger). |
10 |
52 |
Attacked by enemies and injured. |
10 |
52 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
52 |
Gain Enemy if Wilbur Lamb don't already have one. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Continued as Drifter (Scavenger). |
11 |
56 |
Betrayed by a friend. One of Wilbur Lamb's Contacts or Allies betrays Wilbur Lamb, ending Wilbur Lamb's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
Returned to Believer (Mainstream Believer). |
12 |
59 |
Wilbur Lamb retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
12 |
60 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Continued as Believer (Mainstream Believer). |
13 |
63 |
Wilbur Lamb is caught in the periphery of a scandal. |
13 |
63 |
Demoted to Believer (Mainstream Believer) rank 0 with the new title Lay Person. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
Continued as Believer (Mainstream Believer). |
14 |
66 |
Wilbur Lamb refuse to secretly provide religious rites for a dying leader or noble, because they do not share Wilbur Lamb's faith. |
14 |
68 |
Forced to muster out. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
68 |
Retired. |
15 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
74 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |