Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
War breaks out, triggering a mandatory draft. |
1 |
21 |
Dropped out of the psionic community. |
2 |
21 |
Became a Army (Cavalry) with the new title Private. |
2 |
24 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
24 |
Gain rebels as Enemy |
3 |
24 |
Failed to qualify for Ground Assault (Marine). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
29 |
Scarred. Owe 5,000 for medical bills. |
5 |
29 |
Failed to qualify for Courier (Scout). |
5 |
29 |
Continued as Drifter (Scavenger). |
5 |
33 |
Forced to muster out. |
6 |
33 |
Became a Merchant (Broker). |
6 |
35 |
Good fortune |
7 |
37 |
Continued as Merchant (Broker). |
7 |
38 |
Make an unexpected connection outside Wilfred Fletcher's normal circles. Gain a Contact. |
7 |
41 |
Promoted to Merchant (Broker) rank 1. |
8 |
41 |
Continued as Merchant (Broker). |
9 |
45 |
Continued as Merchant (Broker). |
9 |
46 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
49 |
Promoted to Merchant (Broker) rank 2. |
10 |
49 |
Continued as Merchant (Broker). |
10 |
53 |
A good deal ensures Wilfred Fletcher is living the high life for a few years. |
11 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Merchant (Broker). |
11 |
56 |
Make an unexpected connection outside Wilfred Fletcher's normal circles. Gain a Contact. |
11 |
57 |
Forced to muster out. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
Retired. |
12 |
61 |
Gained a contact. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
62 |
Good fortune. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
71 |
Moved to a new world. |
16 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
74 |
A new romantic starts. Gain an Ally. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
79 |
Moved to a new world. |
18 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |